Claim Missing Document
Check
Articles

Found 2 Documents
Search

Developing English Learning Media Based On PowerPoint of Procedure Text Material Pangestu, Zilda; Bahtiar, Yuyun; Lilowati, Emi; Khasibah, Nur; Sa’diyah, Mazidah Hilmi
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning is a process in which students interact with educators and various learning resources in an environment that supports learning activities. This research is motivated by the challenges in learning Aqidah Akhlak at Islamic Junior high school Rahmat Said Bongkot Peterongan, where students often experience difficulties in understanding the material and low interest in learning due to the use of learning media that are less creative and monotonous. The main objective of this research is to develop an effective PowerPoint-based interactive learning media to improve student understanding. This research uses the Research and Development (R&D) method with the ADDIE model approach. The validation results show that the media is very valid with an average acceptance rate of Aqidah Akhlak teachers of 93.7% and ICT teachers of 81.8%. In addition to validation, this media was also tested for practicality and was declared practical with an assessment of 88.8% from Aqidah Akhlak teachers. The effectiveness test was conducted on 29 eighth grade students, and the results showed that 26 students (89.6%) succeeded in achieving learning completion, which is included in the "very good" category. The student response questionnaire also showed a positive response to the use of this media. Thus, it can be concluded that this PowerPoint-based interactive learning media is highly effective and suitable for use in teaching aqidah and akhlak.. This media has been proven to increase student understanding and interest in learning, thus providing an innovative solution to address existing learning challenges.
Analysis of the Application of Learning Models in Increasing Learning Motivation Sa’diyah, Mazidah Hilmi; Bahtiar, Yuyun; Lilowati, Emi; Khasibah, Nur; Pangestu, Zilda
SCHOOLAR: Social and Literature Study in Education Vol. 5 No. 3 (2026): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One of the key elements in education is student learning motivation. Learning motivation is an important factor influencing student success in the learning process. This study aims to examine the application of the Team Games Tournament learning model in improving student learning motivation in Islamic Religious Education subjects. This study used a descriptive qualitative approach, with data collection through interviews, observations, questionnaires, and documentation. The results showed that the Team Games Tournament model was effective in increasing student learning motivation, as seen from increased student participation, enthusiasm, and enjoyment during learning. Students became more motivated because the learning process was presented in a fun, challenging way, and actively involved all group members. However, several challenges were identified, such as students' unpreparedness in facing competitive situations and diverse academic abilities within the group. Therefore, the Team Games Tournament model is effective in improving student learning motivation, especially when implemented with strategies that consider students' mental and academic readiness. It is hoped that this study can serve as a reference and basis for further research with a focus on improving the implementation of the Team Games Tournament model more optimally, such as developing tournament variations that are friendly to anxious students, and integrating Team Games Tournament with other learning models for different subjects.