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Pelatihan Guru Sekolah Dasar dalam Menyusun Bahan Ajar Digital Interaktif Terintegrasi AI Berbasis Kearifan Lokal Mardiana, Wiwik; Afkar, Taswirul; Sukmaningtyas, Yanuarini Nur; Anggraini, Andri Yulia; Yanuar, Rizky; Majid, Nur Kholis
Educate: Journal of Community Service in Education Vol 5 No 2 (2025): December
Publisher : Universitas Veteran Bangun Nusantara

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Abstract

Sebagian besar pendidik sekolah dasar masih menghadapi hambatan dalam literasi digital dan penerapan alat-alat berbasis Artificial Intelligence (AI). Inisiatif kegiatan pengabdian masyarakat ini dilaksanakan di SDN Mojosari untuk membekali dan membimbing guru dalam pembuatan materi pembelajaran digital interaktif yang terintegrasi dengan AI dan diperkaya dengan kebijaksanaan budaya lokal. Pelatihan mencakup pengenalan teknik prompt engineering AI, integrasi nilai-nilai budaya ke dalam desain pembelajaran, dan penggunaan platform Book Creator untuk pengembangan konten digital multimodal dan interaktif. Hasil menunjukkan bahwa 100% peserta berhasil menghasilkan bahan ajar interaktif yang terintegrasi dengan AI dan mengandung unsur kebijaksanaan lokal. Kegiatan ini menunjukkan bahwa pelatihan sistematis, bimbingan berkelanjutan, dan pendekatan yang relevan secara kontekstual secara signifikan meningkatkan kemampuan, kreativitas, dan kepercayaan diri pendidik dalam memanfaatkan AI untuk menciptakan sumber daya digital yang responsif secara budaya. Kata Kunci: Artificial Intelligence, Bahan ajar digital interaktif, Book creator, Kearifan lokal, Kegiatan pengabdian kepada masyarakat
Developing a Problem-Based Application to Enhance Students’ Digital Literacy in EFL Learning Krisdiana, Amy; Mardiana, Wiwik; Anggraini, Andri Yulia
Edukasi Vol 13 No 1 (2026): Edukasi: Jurnal Pendidikan dan Pengajaran |in progess|
Publisher : Universitas Islam Negeri Raden Fatah Palembang, South Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/ejpp.v13i1.31167

Abstract

The integration of mobile technology with Problem-Based Learning (PBL) offers a promising pathway to enhance students’ digital literacy in EFL contexts. This study developed and validated an Android-based English learning application grounded in PBL principles to support junior high school students’ digital literacy development. Employing a research and development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate), the product was evaluated through expert validation and field testing. Three expert validators assessed the application in terms of content, language, and media quality, while 81 ninth-grade students from two Indonesian public junior high schools (SMPN 2 Mojoanyar and SMPN 3 Mojokerto) participated in a four-week implementation. The application was designed around five PBL principles: authentic problem presentation, student-centered learning, collaboration, self-directed learning, and metacognitive reflection. Expert validation indicated strong quality in content (86%), language (91%), and media (76%). Students’ digital literacy scores increased from M = 28.47 (SD = 2.84) to M = 47.48 (SD = 1.52), t(80) = 58.84, p < .001. Indicator-level analysis showed the highest gains in self-regulated learning, interactive feature use, and digital communication. Practicality results indicated that students perceived the application as practical and supportive (overall 75.58%). While the pretest–posttest improvement suggests substantial learning gains, the one-group design warrants cautious interpretation. Overall, the findings support the feasibility of integrating PBL into mobile-assisted EFL learning to foster students’ digital literacy in alignment with the Merdeka Curriculum.