Lirra Zanni
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IMPLEMENTASI LITERASI BUKU CERITA BERGAMBAR KE DALAM KEGIATAN DRAMA PADA SISWA KELAS 5 SD Lirra Zanni; Daroe Iswatiningsih; Yuni Asih; Salam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36412

Abstract

This study addresses the low reading interest among elementary school students by integrating picture storybooks into drama activities. The research aims to explore strategies for implementing picture storybook literacy through dramatization and to examine students’ responses to this approach. Using a qualitative descriptive method, the study was conducted with fifth-grade students at SD Negeri Kedungsari. Data were collected through participatory observation, documentation, and teacher reflection, and analyzed using Miles and Huberman’s interactive model. The findings reveal that the implementation process consists of three stages: preparation, dramatization, and reflection. In the preparation stage, teachers selected age-appropriate picture storybooks and facilitated shared reading sessions to stimulate imagination and comprehension. During dramatization, students adapted the stories into simple scripts and performed them in groups, enhancing verbal expression, creativity, and collaboration. The reflection stage allowed students to discuss moral values and learning experiences, reinforcing comprehension and metacognitive awareness. Results show that students demonstrated high enthusiasm, improved understanding of narrative texts, effective teamwork, and increased confidence in verbal and nonverbal expression. The integration of picture storybook literacy with drama not only strengthened reading skills but also fostered social interaction, empathy, and critical thinking. Overall, this approach proved effective in creating an engaging and meaningful literacy experience, supporting the development of 21st-century skills in elementary education.
INTEGRASI MEDIA DIGITAL DAN PERMAINAN EDUKATIF DALAM PEMBELAJARAN BILANGAN CACAH KELAS V SD Lirra Zanni; Yeni Rahmawati; Siti Inganah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37249

Abstract

The rapid development of digital technology has significantly influenced mathematics learning in elementary schools. This study aims to describe the integration of digital media and educational games in teaching whole numbers to fifth-grade students. Using a descriptive qualitative approach, the research was conducted at SD Negeri Kedungsari in November 2025 with 17 participants. Data were collected through participatory observation, documentation, and teacher reflection notes, and analyzed using Miles and Huberman’s interactive model. The integration process involved four stages: planning, implementation, collaboration, and evaluation. Digital applications such as Quizizz, Wordwall, and Math Games were combined with contextual educational games, including place-value pocket activities. Findings revealed that 88% of students showed positive responses to digital media, while 82% benefited from educational games. The results of student understanding were very positive, the results of the T test showed that the Sig. value was 0.176 (> 0.05) which means there was a significant difference between the pretest and posttest (before and after using digital media and educational games). The results demonstrate that combining digital media and educational games enhances motivation, collaboration, and numeracy skills. This study highlights the importance of innovative, technology-based approaches to strengthen foundational mathematics learning in Indonesian elementary schools.