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Development of the Adably (Akhlak Dan Adab Daily) Website Based on Gemini Canvas for Sixth-Grade Elementary School Students Ramdhani Sandilah; Ratih Fadhillah; Riri Reginawati; Naila Syifa Rahma; Ani Nur Aeni
Jurnal Pendidikan Agama Islam Indonesia (JPAII) Vol. 7 No. 2 (2026): April
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jpaii.v7i2.3029

Abstract

Purpose of the study: The purpose of this article is to describe the development process of the Adably (Daily Ethics and Etiquette) website, built using Gemini Canvas, as a learning tool for sixth-grade elementary school students; to assess its suitability as a medium for teaching ethics and etiquette; and to analyze students’ responses to its use in the learning process. Methodology: This study employed a Research and Development (R&D) methodology using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection instruments included interviews, expert validation sheets for content and media, and learning outcome tests in the form of a pre-test (5 questions) and a post-test (10 questions). The software used includes Gemini Canvas, Canva, and S.id. Main Findings: The validation results indicate that the AdabLy platform is highly effective, with a score of 95% from media experts and 98.75% from content experts. The implementation of the product led to a significant improvement in student learning outcomes, with the average score rising from 39.26 to 84.07. The use of the website has been shown to enhance motivation, active engagement, and the consistency of students’ understanding of ethics-related material. Novelty/Originality of this study: The novelty of this study lies in the specific integration of the AI-based Gemini Canvas platform with everyday moral education content within an interactive website. This advances character education in elementary schools, providing a more contextual and dynamic alternative for Islamic Education (PAI) learning materials.
PENGEMBANGAN VIDEO PEMBELAJARAN ”TAATUNA” TAAT DAN SANTUN KEPADA ORANG TUA PADA PEMBELAJARAN PAI KELAS III SD Rita Nur Adinda Putri; Evi Sri Rahayu; Budiman Zulfikri; Ani Nur Aeni
eL-Muhbib jurnal pemikiran dan penelitian pendidikan dasar Vol. 9 No. 2 (2025): Desember
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/el-muhbib.v9i2.4166

Abstract

Penelitian ini bertujuan untuk mengembangkan video pembelajaran berjudul “Taatuna” (Taat dan Santun Kepada Orang Tua) pada mata pelajaran PAI kelas III SDN Babakan guna menanamkan nilai-nilai akhlak, khususnya berbakti kepada orang tua. Pemilihan topik ini didasarkan pada pentingnya penanaman nilai moral sejak dini, terutama dalam konteks pendidikan agama Islam. Metodologi yang digunakan dalam penelitian ini adalah D&D ( Design and Development ). Penelitian ini menggunakan model ADDIE (Analisis, Desain, Pengembangan, Implementasi, Evaluasi). Hasil penelitian menunjukkan bahwa video “TAATUNA” efektif meningkatkan pemahaman, motivasi dan minat siswa terhadap materi. Hingga 100% siswa merasa mereka memahami materi dengan lebih baik, dan 90% mampu mengingatnya lebih lama. Divalidasi oleh ahli materi dan media, video tersebut dinilai sangat baik dalam hal kesesuaian, penyajian, dan dampak positif. Namun ada juga kekurangannya seperti kurangnya kekurangan dalam tampilan dan sedikit kesulitan dalam daya ingat siswa. Kesimpulannya, video pembelajaran “TAATUNA” terbukti efektif sebagai media pembelajaran penanaman nilai-nilai moral dan berpotensi untuk dikembangkan lebih lanjut dengan memperbanyak variasi tampilan dan mengintegrasikan teknologi interaktif.
Analisis peran motivasi berprestasi dalam keterampilan pemecahan masalah pada siswa laki-laki dan perempuan di SD Zahra Nurmayusanti; Ani Nur Aeni; Rana Gustian Nugaraha
Indonesian Journal of Learning and Educational Studies Vol. 4 No. 1 (2026): In Press
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62385/ijles.v4i1.262

Abstract

This study aims to analyze the role of achievement motivation in problem-solving skills among male and female elementary school students. A descriptive qualitative method was applied with six fifth-grade students from SDN Rancapurut as participants, consisting of three males and three females. Data were obtained through problem-solving tests, interviews, and documentation, then analyzed thematically using Nvivo software. The findings indicate that female students tend to be more detailed and systematic in understanding and planning solutions, while male students are more efficient and pragmatic in execution. Achievement motivation serves as a key factor influencing students’ persistence and consistency across problem-solving stages.
Development of Website-Based Animated Learning Media for Instilling Honesty, Discipline, and Responsibility in Second-Grade Elementary School Students Nisa Sugiharti; Ani Nur Aeni; Farisha Fatihaturohmah; Hanifa Isti
Jurnal Pendidikan Agama Islam Indonesia (JPAII) Vol. 7 No. 3 (2026): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jpaii.v7i3.3182

Abstract

website-based animated video learning media for grade II elementary school students and to evaluate its effectiveness in enhancing students’ understanding and internalization of moral values. Methodology: This study employed the Research and Development (R&D) method using the ADDIE model. The participants were 29 second-grade students and one Islamic Religious Education teacher at SDN Gudang Kopi 1. Data collection instruments included interviews, observations, documentation, pre-tests, and post-tests. Canva, CapCut, Whisk AI, and Wordwall were used for media development. Main Findings: The developed website-based interactive animation video media achieved a material expert validation score of 97.5% and a media expert validation score of 100%, indicating very high feasibility. Students’ mean scores increased from 75 in the pre-test to 88 in the post-test, with an N-Gain score of 0.52 (moderate category). Positive improvements were observed in students’ discipline, politeness, responsibility, and mutual assistance. Novelty/Originality of this study: This study introduces a website-based learning platform that integrates animated storytelling, educational games, and moral decision-making activities into a single instructional medium. The study extends existing research on animation-based learning by combining interactive multimedia features to support both moral understanding and the application of moral values among elementary school students.
Pengembangan video pembelajaran animasi berbasis website s.id "KhalifaToon" tentang Khalifah pada pembelajaran PAI Kelas 5 SD Dela Anita Hikmah; Hayatun Khaira; Sarah Mulkiyati Dzikro; Ani Nur Aeni; M. Holil
Edupedia : Jurnal Studi Pendidikan dan Pedagogi Islam Vol. 10 No. 2 (2026): Edupedia: Jurnal Studi Pendidikan dan Pedagogi Islam
Publisher : Fakultas Tarbiyah, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/edupedia.v10i2.7101

Abstract

In the digital era, the utilization of technology in learning is an essential need to improve the educational quality. This study aims to develop and evaluate the effectiveness of the s.id website-based animated learning video “KhalifaToon” in supporting students’ understanding of caliph material in learning Islamic Religious Education (PAI) grade V in elementary school. The research method used is ADDIE, contains Analysis, Design, Development, Implementation, and Evaluation. Data were collected through media and material expert validation tests, as well as trials to students as users. The results showed that the animation learning video developed met the quality standards of interactive learning media with a high level of validity based on expert assessments and positive responses from students. The implementation of this media is proven to increase student involvement in learning and help concept understanding more effectively than conventional methods. Thus, the use of website-based interactive animation-based media in PAI learning is recommended as an innovative strategy to improve learning effectiveness.
EFEKTIVITAS MEDIA TENA DALAM MENANAMKAN NILAI KEJUJURAN BERNIAGA RASULULLAH SAW PADA SISWA KELAS I SD Viqi Permadi Kusuma; Riri Nurjanah; Diana Kurniasari; Ani Nur Aeni
EBTIDA': Jurnal Pendidikan Dasar Islam Vol 6 No 1 (2026): June 2026
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58788/ebtida.v6i1.9619

Abstract

Abstrak Tantangan utama dalam Pendidikan Agama Islam (PAI) di tingkat sekolah dasar adalah mengubah konsep-konsep moral yang abstrak menjadi pengalaman belajar yang menarik di era digital. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis web yang disebut TENA (Teladan Nabi) dan menyebarkan keefektifannya dalam meningkatkan pemahaman siswa kelas 1 sekolah dasar tentang kejujuran dalam praktik perdagangan Nabi Muhammad SAW. Penelitian ini menggunakan metode Desain dan Pengembangan (D&D), dengan desain pretest-posttest satu kelompok (one-group pretest-posttest) yang melibatkan 23 siswa. Data dikumpulkan melalui tes hasil belajar dan dianalisis secara kuantitatif menggunakan statistik deskriptif serta uji N-Gain. Hasil menunjukkan peningkatan yang signifikan pada nilai rata-rata siswa, dari 82,61 pada pretest menjadi 96,09 pada posttest. Skor N-Gain sebesar 0,77, yang termasuk dalam kategori tinggi, menegaskan keefektifan media TENA. Inovasi dalam penelitian ini terletak pada strategi edutainment yang menggabungkan animasi, audio, kuis interaktif, dan penerapan teknologi kecerdasan buatan (AI) untuk secara efektif meningkatkan keterlibatan siswa kelas bawah. Oleh karena itu, media TENA direkomendasikan sebagai strategi inovasi dan solusi alternatif untuk mendukung pembelajaran Pendidikan Agama Islam (PAI) di sekolah dasar. Kata kunci: Media Pembelajaran, Kejujuran, PAI, Sekolah Das ar Abstrak Tantangan utama dalam Pendidikan Agama Islam (PJK) di tingkat sekolah dasar adalah menerjemahkan konsep moral abstrak ke dalam pengalaman belajar yang menarik di era digital. Studi ini bertujuan untuk mengembangkan media pembelajaran berbasis web bernama TENA (Teladan Nabi) dan mengevaluasi efektivitasnya dalam meningkatkan pemahaman siswa kelas 1 sekolah dasar tentang kejujuran dalam praktik perdagangan Nabi Muhammad (saw). Studi ini menggunakan metode Desain dan Pengembangan (D&D), dengan menggunakan desain pretest-posttest satu kelompok yang melibatkan 23 siswa. Data dikumpulkan melalui tes hasil belajar dan dianalisis secara kuantitatif menggunakan statistik deskriptif dan tes N-Gain. Hasil menunjukkan peningkatan yang signifikan pada nilai rata-rata siswa, dari 82,61 pada pretest menjadi 96,09 pada posttest. Skor N-Gain sebesar 0,77, yang termasuk dalam kategori tinggi, menegaskan efektivitas media TENA. Inovasi studi ini terletak pada strategi edutainment yang menggabungkan animasi, audio, kuis interaktif, dan penerapan teknologi kecerdasan buatan (AI) untuk secara efektif meningkatkan keterlibatan siswa kelas bawah. Oleh karena itu, media TENA direkomendasikan sebagai inovasi strategis dan solusi alternatif untuk mendukung pembelajaran Pendidikan Agama Islam (IPA) di sekolah dasar. Kata kunci: Bahan Ajar, Kejujuran, Pendidikan Islam, Sekolah Dasar