Mohamad Nor Aufa
Universitas Muhammadiyah Palangka Raya

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Validity of Wetland-Based Chemistry Media with Virtual Workspace-SCCRT Model to Improve 6c'skills in Society 5.0 Rusmansyah Rusmansyah; Syahmani Syahmani; Yogo Dwi Prasetyo; Mohamad Nor Aufa; Arnita Purnama; Maulida Maulida; Kelly Sinaga; Maya Istyadji
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 16, No 1 (2025): April 2025
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v16i1.21117

Abstract

This study aims to develop and evaluate the validity of wetland-based chemistry learning media with the SCCrT model supported by Virtual Workspace to improve 6C skills in the Society 5.0 era. The method used is Research and Development (R&D) with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model, including validation by material and media experts. The results of validation by five experts showed that the learning media had very high validity (average score of 90%), especially in the aspects of curriculum suitability (92%) and relevance to environmental issues (91%). This media successfully integrates the concept of chemistry with sustainability issues and supports the development of 21st-century skills, such as critical thinking, collaboration, and civic thinking. These results show that the learning media developed is effective and relevant to improving the quality of chemistry learning and students' environmental awareness
Developing E-Comics Based on Central Kalimantan Cultural Wisdom to Enhance the Local Creative Economy Arna Purtina; Mohamad Nor Aufa; Muqor Rama Hasanah
Vidya Karya Vol 41, No 1 (2026): APRIL 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jvk.v41i1.25539

Abstract

This study was motivated by the limited availability of learning media that integrate Central Kalimantan's local wisdom with creative economy learning in an engaging and contextual way. It aimed to develop an e-comic based on Central Kalimantan cultural wisdom and to examine its feasibility and student responses as a learning and promotional medium for the creative economy. The study used a research and development approach with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The cultural content focused on Dayak traditional crafts, especially rattan weaving and woven products, presented through a visual narrative. Expert validation produced a mean score of 3.78, indicating that the e-comic was highly feasible in terms of appearance, content, language, and goal relevance. Student responses yielded a mean score of 3.6, indicating positive acceptance in terms of interest, usability, and relevance to the material. These findings show that the developed e-comic is feasible and practical for use in creative economy learning while also introducing local cultural and economic potential. The study implies that culturally grounded digital media can support contextual learning, local culture promotion, and awareness of community-based creative economy opportunities