Lidia Simanihuruk
Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Medan

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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ASSEMBLR EDU PADA PEMBELAJARAN IPAS KELAS IV SD Frengki Sipahutar; Lidia Simanihuruk; Zainuddin Zainuddin; Lala Jelita Ananda; Putra Afriadi
Jurnal Merah Putih Sekolah Dasar Vol 3 No 1 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i1.64903

Abstract

This research aims to develop an interactive learning media based on Augmented Reality technology using the Assemblr Edu application in the IPAS subject, specifically on the photosynthesis topic. This media was developed to address the issue of low student engagement caused by limited use of varied and technologically enriched media. The research method used is the 4D development model consisting of the Define, Design, Develop, and Disseminate stages. The instruments used in this study include expert validation questionnaires (content and media), teacher and student response questionnaires, and learning outcome tests. The research results showed that the developed media met the criteria of validity, practicality, and effectiveness, and successfully improved the motivation and learning outcomes of 4th-grade students at SDN 060857 Medan Tembung.
PENGEMBANGAN MEDIA E-COMIC SAINS BERBANTUAN COMIC STRIP MAKER PADA MATA PELAJARAN IPAS Khairunnisa Matondang; Lidia Simanihuruk; Zainuddin Zainuddin; Lala Jelita Ananda; Imelda Free Unita Manurung
Jurnal Merah Putih Sekolah Dasar Vol 3 No 1 (2025): SEPTEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i1.65597

Abstract

This study aims to develop E-comic learning media assisted by the Comic Strip Maker application for the IPAS subject in Grade IV at SDN 060899 Medan. The research was conducted in response to the low student motivation and learning outcomes, as well as the limited use of innovative learning media at the school. The study employed the 4D development model (Define, Design, Develop, and Disseminate). Data were collected through observations, interviews, expert validation questionnaires, student response questionnaires, and learning outcome tests. The results showed that the developed E-comic media was considered highly feasible by subject matter and media experts, practical based on student responses, and effective in improving learning outcomes based on the analysis of pretest and posttest scores. This media is recommended as an interactive and engaging alternative for science learning.