Ratri Ratna Dianingtyas
Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Purworejo

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Literature Study: The Role of Educaplay Interactive Media in Increasing Elementary Students' Learning Motivation Ratri Ratna Dianingtyas; Anisa Febri Wahyuningsih; Wahyu Arumsari; Fani Febriandini
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 3 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i3.107417

Abstract

Interactive media, especially Educaplay, plays an important role in motivating elementary students in the digital era. Conventional learning often demotivates, so Educaplay integration is an innovative solution to increase active participation and learning independence. This research aims to analyze the role of Educaplay in increasing elementary students' learning motivation. It uses a literature study method in analyzing six scientific articles on the use of Educaplay in primary schools to identify its impact on motivation and learning outcomes. Educaplay significantly increased students' motivation, attention and enthusiasm. The study showed improvements in learning outcomes (for example, the average score rose from 43.78 to 84.59) and interest in learning (from 72.7% to 89.1%). Its interactive features are effective in attracting attention and facilitating concept understanding. The use of Educaplay has a positive and significant influence in increasing elementary students' learning motivation. It supports independent learning, creates a fun and interactive atmosphere, and contributes to improving the overall quality of learning outcomes, making it relevant in the digital era.Media interaktif, khususnya Educaplay, berperan penting dalam memotivasi siswa SD di era digital. Pembelajaran konvensional seringkali menurunkan motivasi, sehingga integrasi Educaplay menjadi solusi inovatif untuk meningkatkan partisipasi aktif dan kemandirian belajar. Penelitian ini bertujuan menganalisis peran Educaplay dalam meningkatkan motivasi belajar siswa SD. Menggunakan metode studi literatur dalam menganalisis enam artikel ilmiah tentang penggunaan Educaplay di sekolah dasar untuk mengidentifikasi dampaknya terhadap motivasi dan hasil belajar. Educaplay secara signifikan meningkatkan motivasi, perhatian, dan antusiasme siswa. Studi menunjukkan peningkatan hasil belajar (misalnya, nilai rata-rata naik dari 43,78 menjadi 84,59) dan minat belajar (dari 72,7% menjadi 89,1%). Fitur interaktifnya efektif dalam menarik perhatian dan memfasilitasi pemahaman konsep. Penggunaan Educaplay memiliki pengaruh positif dan signifikan dalam meningkatkan motivasi belajar siswa SD. Media ini mendukung pembelajaran mandiri, menciptakan suasana menyenangkan dan interaktif, serta berkontribusi pada peningkatan kualitas hasil belajar secara menyeluruh, menjadikannya relevan di era digital.