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All Journal Urwatul Wutsqo
Nasikhin Nasikhin
UIN Walisongo Semarang, Indonesia

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Islamic Boarding Schools’ Educational Response to Roblox Addiction Among Qur’an-Memorizing Students Muhammad Ilham Halwani; Fihris Fihris; Luthfiyah Luthfiyah; Bakti Fatwa Anbiya; Nasikhin Nasikhin
Urwatul Wutsqo: Jurnal Studi Kependidikan dan Keislaman Vol. 14 No. 3 (2025): Sociocultural Islamic Education
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) IAI Al Urwatul Wutsqo - Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/urwatulwutsqo.v14i3.2437

Abstract

This study aims to analyze the negative impact of Roblox games on students who memorize the Qur'an and the preventive measures implemented at Al Masthuriyah Islamic Boarding School. Using a qualitative case study design and data analysis based on the Miles and Huberman model, this study identifies three levels of Roblox playing intensity: low, moderate, and high. Students with low intensity play for 30 minutes to 1 hour, 1–2 times a week, as entertainment after memorization, with Islamic content options. The moderate group plays for 1–2 hours, 3–4 times a week, for online relaxation and socialization, while maintaining a balance between worship and academics. Meanwhile, the high group plays 2–4 hours or more almost every day, disrupting memorization time, congregational prayers, and sleep. Negative impacts include decreased memorization recall due to excessive stimulation, time management issues, and exposure to content contrary to Islamic values, such as inappropriate avatars, magic, or immoral interactions. The boarding school responded with a comprehensive strategy: gadget regulations based on age and memorization performance, access restrictions limited to Saturdays and Sundays from 3:00 PM to 5:00 PM, support for teachers, and digital literacy based on Islamic values. Students are taught the dangers of addiction from a Sharia perspective, such as wastefulness and negligence. These findings provide a technology management model that can be replicated by Islamic boarding schools.
From Fear to Fun: Exploring the Experience of Edutainment-Based Arabic Language Learning at Islamic Universities Khusnul Himmah; Ahmad Maghfurin; Tuti Qurrotul Aini; Nasikhin Nasikhin
Urwatul Wutsqo: Jurnal Studi Kependidikan dan Keislaman Vol. 14 No. 3 (2025): Sociocultural Islamic Education
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) IAI Al Urwatul Wutsqo - Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/urwatulwutsqo.v14i3.2488

Abstract

This study aims to explore students' views on the integration of edutainment in Arabic language learning at Islamic colleges, specifically at UIN Walisongo Semarang. Using a qualitative approach, this study collected data through in-depth interviews, questionnaires, and observations, and applied triangulation to ensure the validity of the findings. Data analysis followed the Miles and Huberman model—covering reduction, presentation, and conclusion drawing—to obtain a systematic understanding of student perceptions. Findings indicate that edutainment is implemented through three main strategies: interactive digital media, Islamic-context role-play, and the integration of arts such as songs and calligraphy. This approach successfully increased students' interest, confidence, and affection for Arabic, while reducing learning anxiety and creating an inclusive and enjoyable classroom atmosphere. The majority of students responded positively because this method was considered to facilitate understanding and reduce boredom, although some provided critical feedback to ensure that academic aspects were maintained, while a minority were sceptical about its effectiveness in mastering advanced grammar. The main challenges include resistance to a learning style that is considered too relaxed and technical constraints in the use of digital applications. The success of edutainment, therefore, depends heavily on balanced learning design, lecturer responsiveness, and adequate technological infrastructure support.