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Development of Augmented Reality-Based Scansmart Card Media to Improve Elementary Students’ Understanding of Photosynthesis in Support of SDG 4 (Quality Education) Yulia Salsa Billa; Arina Restian
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i1.14281

Abstract

This study aimed to develop and evaluate the effectiveness of Augmented Reality (AR)-based Scansmart Card learning media to improve fourth-grade students’ understanding of photosynthesis in elementary schools, in line with Sustainable Development Goal 4 (Quality Education). The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The developed media integrates printed cards with AR features accessed through the Assemblr Edu application, presenting interactive 3D visualizations, audio explanations, and quizzes related to photosynthesis concepts. Product validity was assessed by material and media experts, resulting in validity scores of 92 and 95%, respectively, which were categorized as highly valid. Limited field trials were conducted with 30 fourth-grade students at SDN Tlekung 02 Batu using a one-group pretest–posttest design. Data analysis included normality testing using the Shapiro–Wilk test, paired sample t-test, and N-gain analysis. The results indicated that the data were normally distributed and showed a significant difference between pre-test and post-test scores (t = 6.87; p < 0.05). The average N-gain score was 0.63, categorized as moderate, indicating effective learning improvement. These findings demonstrate that the AR-based Scansmart Card media is valid, feasible, and effective in enhancing students’ understanding of photosynthesis and supporting the improvement of elementary science learning quality.
DEVELOPMENT OF STEM-BASED ANIMATED VIDEO MEDIA FOR TEACHING SCIENCE MATERIAL ON THE CHARACTERISTICS OF LIVING THINGS Fajar Eka Mardika; Arina Restian
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.8340

Abstract

Purpose - This research study aims to develop, test, and evaluate STEM animated science learning videos about the characteristics of living things for children in the lower elementary school. The purpose of this media is to convey scientific ideas and increase student participation through more meaningful, interactive presentations.Methodology – The research and development (R&D) approach to this study followed the ADDIE model. This was a small-scale study involving 15 third graders at SDN Mulyoagung 01 Dau, Malang Regency. The learning included guided viewing of STEM-based animated videos, small-group activities using STEM-related worksheets (LKPD), and individual assessment. Information was collected using professional validation tools, student response questionnaires, classroom observations, group worksheets, and individual evaluation outcomes, and measures were conducted in both descriptive and quantitative, as well as qualitative, ways.Findings – Based on assessments by subject matter and media experts, the STEM-based animated video has a very high level of feasibility (M = 84%). With a gain score of 0.84, limited trials show an increase in students' conceptual understanding. According to student responses, 86.7% found this media interesting, easy to understand, and helpful for visualizing the characteristics of living things. As a result, STEM-based animated videos have proven useful as an alternative for science instruction in lower grades.Contribution – This study contributes to the creation of digital learning resources that incorporate STEM methods in elementary school science education. It also offers a media development model to help teachers and researchers improve students' science literacy from an early stage of education.
KOPDAS (Smart Puzzle Comic) AS A READ-ALOUD-BASED LITERACY MEDIUM FOR ENHANCING ELEMENTARY SCHOOL STUDENTS’ READING INTEREST Lirra Zanni; Arina Restian; Nurul Zuriah
JURNAL EDUSCIENCE Vol 13, No 2 (2026): Jurnal Eduscience (JES), (Authors from Malaysia and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i2.8543

Abstract

Purpose – This study aims to develop an innovative learning medium, KOPDAS (Smart Comic Puzzle), as a literacy tool based on read-aloud activities to foster reading interest among elementary school students and to examine its effectiveness. The background of this research stems from students' low interest in reading, driven by the lack of engaging learning media and the underutilization of reading corners in schools.Methodology – The study employs the Research and Development (R&D) method, using the ADDIE development model (Analyze, Design, Develop, Implement, and Evaluate). The research subjects include material experts, media experts, and second-grade students at SD Negeri Maron Kulon 1 in Probolinggo Regency. Data were collected through observation, interviews, validation questionnaires, and product trials, with pre-tests and post-tests.Findings – KOPDAS is effective at enhancing students' reading interest. This medium combines comic visuals with puzzle-solving activities featuring Pancasila symbols, thereby increasing active participation, concentration, and comprehension of reading content. The use of read-aloud techniques also helps improve understanding, pronunciation, and students' confidence in reading. The development of KOPDAS is expected to serve as a reference for the innovation of literacy learning media, creating a fun, communicative, and interactive learning atmosphere.Contribution – This research contributes to the development of an innovative literacy medium, KOPDAS (Smart Comic Puzzle), designed using the read-aloud approach to enhance elementary students' interest and reading habits. The medium integrates the visual and interactive elements of comics and puzzles while strengthening foundational literacy skills through engaging read-aloud activities. Furthermore, this study makes a practical contribution to teachers by offering an alternative literacy learning medium that is creative, appealing, and well-suited to the learning characteristics of young learners.