Rini Anggi Arista
Department of Science Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Indonesia

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Enjoyable learning media on respiratory disorders (ELGIPAS): Media to train students’ critical thinking Rahmatin Ilmiatunnisa'; Yayuk Mulyati; Erti Hamimi; Rini Anggi Arista; H. Habbidin; Indra Fardhani
Research and Development in Education (RaDEn) Vol. 5 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v5i2.40703

Abstract

Critical thinking is a key 21st-century skill but remains low in Indonesia, partly due to suboptimal learning media. In a Malang schools, 93% of students wanted more varied learning because lessons felt monotonous, underscoring the need for engaging media to support critical thinking. This study aimed to develop ELGIPAS (Enjoyable Learning Respiratory System Disorders) learning media that is valid, feasible, and effective in training students' critical thinking skills. This research used a R&D approach with the ADDIE model, incorporating interviews, questionnaires, and test data collection. As many as 31 eighth-grade students participated. Validation results showed the media achieved an 86% validity score and 92% material validity (very valid). The practicality and readability of ELGIPAS by teachers scored 100% and 99%, respectively. Student test scores increased significantly from a pretest average of 40.3 to a posttest average of 84.5, with a significance value of 0.000 (p < 0.05). The N-gain score was 0.732 (high), indicating substantial improvement. The highest increase was in the indicator of compiling alternatives (N-gain = 0.762), while evaluating arguments had the lowest increase (N-gain = 0.679). Thus, ELGIPAS is valid, practical, and effective for training students’ critical thinking in learning human respiratory system disorders.
The effect of Wordwall-based learning game on junior high school students’ communication and collaboration skills Aura Relia Fitrah; Yayuk Mulyati; Nasrunniati Dyahayu Anggi Winarni; Eka Nurul Qomaliyah; Rini Anggi Arista; Deny Setiawan
Research and Development in Education (RaDEn) Vol. 6 No. 1 (2026): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v6i1.42801

Abstract

Background-This study provides an overview of the impact of Wordwall-based learning games on students’ communication and collaboration skills. Objectives-The objectives of this research are: (1) Describe the comparison of communication skills between the control class and the experimental class, (2) Describe the comparison of collaboration skills between the control class and the experimental class, (3) The implications of Wordwall-based learning game for improving students’ communication and collaboration skills. Method-The method used is quantitative study employing an experimental approach. The instruments used include observation instruments for assessing communication and collaboration skills by teachers and peers. Results- The results showed that the t-test results for teacher observations on communication skills were 0.071, for peer observations 0.002, as well as teacher observations on collaboration skills at 0.012, and peer observations at 0.222. The results of the t-test indicated significant differences in several aspects, with the experimental class that implemented Wordwall-based learning game being more effective in improving communication and collaboration skills than the control class. Conclusions- Wordwall-based learning game can be used as a learning innovation to improve students' communication and collaboration skills, while also making learning more interactive and contextual. Wordwall-based learning game is not only able to improve communication and collaboration skills, but can also create a fun, interactive, and more meaningful learning experience.