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MEMBANGUN KARAKTER KREATIF PADA PESERTA DIDIK MELALUI KEGIATAN GALERI KAMPUS (RAGAM RASA DAN KERAJINAN) Firqah Muawwidzati; A.Mutiatul Awaliah; Andi Agus Nandi; Andi Ayu Lestari; Annisa Citra Suciawana; Auni Batrisyiah A; Muliana MS; Hasnawati; Hairul Syarifuddin; Iga Ayu Mawarni; Tarman M Arief
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Progress.
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5163

Abstract

This project aims to enhance the knowledge and skills of sixth-grade students at SDI Kampus IKIP and fifth-grade students at SD Inpres Hartaco Indah regarding environmentally friendly practices and cultural preservation through the creation of traditional beverages and creative artworks. The students are introduced to the process of making *Sarabba’*, a traditional Makassar drink, as well as ice cream from purple sweet potatoes. Additionally, they learn to create soap flowers, *bosara* (traditional containers) from recycled cardboard, and wall decorations from used ice cream sticks. The training covers material preparation, processing, and finishing stages, emphasizing both cultural and environmental values. After the training, students are given the opportunity to explore their interests by choosing specific skills. For example, those inclined toward carving can create soap flowers, while those interested in calculations or measurements can design *bosara* and wall decorations. The finished products will be showcased at a campus exhibition attended by supervising lecturers, mentor teachers, and fellow participants of the 2024 PPG Prajabatan Cohort 1 program. The project not only aims to foster students’ creative abilities but also to raise awareness about the importance of cultural preservation and environmental stewardship. By integrating art, culture, and ecological learning, this project offers students valuable experiences in understanding and appreciating art while contributing to environmental sustainability.
The Use of the Tic-Tac-Toe Game-Based Learning on Students’ Vocabulary Mastery Syamsiarna Nappu; Risnawati; Hasnawati
INTERACTION: Jurnal Pendidikan Bahasa Vol. 13 No. 2 (2026): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v13i2.5737

Abstract

The research aimed to analyze improvements in English vocabulary mastery among eighth-grade students through game-based learning using the Tic-Tac-Toe. One of the fundamental elements in learning the target language, English as a Foreign Language (EFL), is vocabulary, but quite often junior high school students are not able to identify words by their meanings or word classes, or even use them properly in simple communicative contexts. This research used a one–group pre–test–post–test design involving 30 VIII students from a Junior High School in Gowa Regency, Indonesia. The rationale for selecting these participants is based on preliminary classroom observations indicating that these students need extra assistance with vocabulary acquisition. A teacher-made vocabulary test consisting of multiple-choice and fill-in-the-blank vocabulary assessment was administered prior to the start of and following 6 Tic-Tac-Toe meetings. The intervention only included nouns, verbs, and adjectives from words referring to topics with which students already had some familiarity. The results showed that the overall mean score increased from 34.50 on the pre-test to 80.50 on the post-test, with gains that take on greater meaning when examining nouns, verbs, and adjectives, respectively. At the level, the t-test value (5.51) was greater than the t-table value (2.045). 05 significance level, suggesting a statistically sound improvement. This analysis demonstrates that Tic-Tac-Toe can serve as an affordable and interactive classroom strategy to reinforce vocabulary mastery, especially when teachers are seeking non-digitally dependent, offline learning activities.