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PENERAPAN MODEL GROUP INVESTIGATION BERBANTUAN MEDIA TAGAMI (PETA KEBERAGAMAN INDONESIA) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD 2 SINGOCANDI: PENERAPAN MODEL GROUP INVESTIGATION BERBANTUAN MEDIA TAGAMI (PETA KEBERAGAMAN INDONESIA) UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD 2 SINGOCANDI Yessisca Yessisca Arum Nirwani Maharani; Siti Masfuah, Tianida Nilamsari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6249

Abstract

Penelitian ini dilatarbelakangi bahwa siswa kelas IV SD 2 Singocandi belum sepenuhnya terlibat aktif selama proses pembelajaran berlangsung, pembelajaran masih didominasi oleh guru, kurangnya menggunakan model dan media pembelajaran, dan siswa kurang memperhatikan penjelasan dari guru karena penyampaian materi yang monoton sehingga menyebabkan hasil belajar siswa pada mata pelajaran pendidikan pancasila rendah. Tujuan dalam penelitian ini adalah mendeskripsikan peningkatan hasil belajar siswa kelas IV SD 2 Singocandi melalui model Group Investigation (GI) dengan berbantuan media TAGAMI (Peta Keragaman Indonesia) pada mata Pelajaran Pendidikan Pancasila Bab 3 Membangun Jati Diri dalam Kebhinekaan. Metode penelitian yang digunakan yaitu Penelitian Tindakan Kelas (PTK) yang dilaksanakan selama 2 siklus yang masing-masing siklus terdiri dari empat tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Penelitian Tindakan Kelas ini dilaksanakan pada siswa kelas IV SD 2 Singocandi yang berjumlah 32 siswa yang terdiri dari 15 laki-laki dan 17 perempuan. Teknik pengumpulan data yang digunakan meliputi observasi, wawancara, tes, dan dokumentasi dengan menggunakan analisis data kualitatif dan kuantitatif. Berdasarkan hasil Penelitian Tindakan Kelas (PTK) yang telah dilakukan pada siswa kelas IV SD 2 Singocandi dapat disimpulkan bahwa terdapat peningkatan hasil belajar siswa dengan berbantuan media TAGAMI pada siklus I dengan persentase ketuntasan 66% dan mengalami peningkatan pada siklus II dengan persentase 81%. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa dengan menggunakan model Group Investigation berbantuan media TAGAMI dapat meningkatkan hasil belajar siswa kelas IV SD 2 Singocandi.
Penerapan Model Discovery Learning dengan berbantuan Media Pop Up Book dalam Meningkatkan Hasil Belajar Peserta Didik Kelas VI SD 2 Singocandi Arlinda Risti Aryanti; Siti Masfuah, Tianida Nilamsari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the effectiveness of implementing the Discovery Learning model supported by Pop Up Book media in improving the learning outcomes of sixth-grade students. The method used is classroom action research (CAR) conducted in two cycles. The research subjects consisted of 34 sixth-grade students at SD 2 Singocandi. Data were collected through written tests, observations, and documentation during the learning process. The results showed that the implementation of the Discovery Learning model with Pop Up Book media successfully improved student learning outcomes, with the mastery percentage increasing from 44% in the pre-cycle to 59% in cycle I, and further rising to 79% in cycle II. Thus, it can be concluded that using the Discovery Learning model together with Pop Up Book media is effective in enhancing the learning outcomes of sixth-grade students. Therefore, it is recommended that teachers consider using innovative learning models and media that support the learning process to improve student achievement and motivation.
Effect of Teams Games Tournament Learning Model Assisted by Question Ball Media on the IPAS Learning Outcomes Muhamad Nailul Furqon; Siti Masfuah; Erik Aditia Ismaya
Jurnal Pijar MIPA Vol. 21 No. 1 (2026)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v21i1.11001

Abstract

Low learning outcomes, especially in IPAS subjects, are often caused by students becoming passive and disengaged in class when learning is dominated by lecture methods (teacher-centered). Thus, the purpose of this study is to investigate how well the Teams Games Tournament (TGT) model, combined with question-ball media, affects fourth-grade students' learning outcomes. In this study, a quantitative, one-group pretest-posttest design was used, with 24 students from SDN 03 Sidigede as the research subjects. The instrument in this study was a validated learning outcome test, and the data analysis involved normality testing and N-Gain analysis using IBM SPSS version 25. According to the analysis, using the TGT model with question-ball media improved student learning outcomes. This is indicated by the N-Gain values in the moderate improvement category for the concept understanding and skills processes, which are 0.57 and 0.54, respectively. These findings indicate that implementing the TGT model with the help of question ball media not only improves learning outcomes but also encourages active student participation in learning, strengthens learning motivation, and helps students understand IPAS concepts more contextually through game activities and group work.
THE INTENSITY OF USING GADGETS AND PARENT CONTROLS IN RT 02 / RW 04 DESA TAMBAHAGUNG Windi Widyayati; Deka Setiawan; Siti Masfuah
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 3 (2021): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i3.8221

Abstract

This study aimed to analyze the social interactions in using gadgets of 10-year-old children in Desa Tambahagung viewed from the control and the intensity of using gadget. The benefit of this study was analyzing the form of changes in social interactions that occurred in children aged 10 years who used gadgets. This study described 10 years old children affected by the gadget. This study used a qualitative phenomenological method, which was conducted in Desa Tambahagung RT 04/RW 02. The objects of this research were ten 10-year-old children in the area who were already familiar with gadgets, especially during the Covid 19 pandemic, in which they were closer and often used gadgets as a means of communication and learning because schools had switched to online learning. Data were collected through observation, interviews, documentation, and recording. The results showed that using gadgets on the interaction of children aged 10 years did not show a significant problem because on average children were extrovert or open to others. They generally played gadgets together with their friends so that the communication and interaction was still good. The phenomenon that emerged in this study was that the device had an effect on children's emotions, nomophobia, children's self-disclosure with parents, and children's language.
Implementation of SSP (Subject-Specific Pedagogy) Based on TPACK for Students' Scientific Literacy Skills F. Shoufika Hilyana; Fina Fakhriyah; Siti Masfuah; Nordin Mamat
Jurnal Pemberdayaan Masyarakat Vol 5, No 3 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v5i3.590

Abstract

This study aims to examine the effect of implementing Subject-Specific Pedagogy (SSP) based on the Technological Pedagogical Content Knowledge (TPACK) framework on students' scientific literacy skills in science learning. The study employed a quantitative experimental design with a one-group pre-test–post-test. The participants were students from the Elementary Teacher Education Program at Universitas Muria Kudus, selected using a simple random sampling technique. Data were collected using a scientific literacy test covering scientific knowledge, scientific competence, and contextual understanding. The data were analyzed using descriptive statistics, normalized gain (N-gain), and a paired sample t-test. The results showed that students' scientific literacy skills increased significantly after the implementation of a TPACK-based SSP, as indicated by an improvement in the average score from the medium category in the pre-test to the very high category in the post-test, with an N-gain in the moderate category and a statistically significant difference between pre-test and post-test scores. These findings indicate that integrating pedagogy, content, and technology through TPACK-based SSP effectively enhances students' scientific literacy. This study contributes to science education by providing empirical evidence that a TPACK-based SSP can be an effective instructional approach to strengthen scientific literacy among pre-service elementary school teachers and to support the development of science learning aligned with the demands of the digital era.
EFEKTIVITAS MODEL PROBLEM BASED LEARNING BERBANTUAN MAGIC BOX MAGLITEK UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA SD Siti Noor Arofah; Siti Masfuah; Sekar Dwi Ardianti
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i2.10019

Abstract

Education plays an important role in producing superior human resources, but the learning outcomes of fifth-grade students of NU Mafatihul Ulum Elementary School are still low due to the dominance of conventional learning that does not involve students' direct activeness. This study focuses on improving learning outcomes through the implementation of the Problem Based Learning (PBL) model assisted by the Magic Box Maglitek media. Using a quantitative approach with a one-group pretest-posttest experimental design, this study involved twenty students through a saturated sampling technique. The research stages began with the administration of a pretest, followed by treatment using PBL syntax integrated with interactive box media, and ended with a posttest and data analysis using paired sample t-test and N-Gain tests. The quantitative research findings showed a significant increase in the average score from 60 to 83. Statistical analysis through the t test produced a significance value of 0.001 which confirmed a significant difference before and after treatment. In addition, the N-Gain score of 0.59 placed the effectiveness of this model in the moderate category. The main conclusion confirms that the integration of the PBL model and Maglitek's Magic Box is highly effective in concretizing abstract technological concepts and stimulating active student engagement. Therefore, educators are advised to adopt this concrete media innovation to continuously transform the quality of science and science learning at the elementary school level, in order to achieve adaptive and solution-oriented student competencies.