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Students’ Critical Thinking Skills in Learning through Gamification Christian Hans; Yuliyanto Sabat; Siti Aisyah
Reslaj: Religion Education Social Laa Roiba Journal Vol. 8 No. 3 (2026): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v8i3.11394

Abstract

In the era of rapid modernization, the education sector is required to continuously adapt to technological developments, particularly in addressing the learning characteristics of Alpha Generation students who are highly familiar with digital technology and games. This study aims to explore the use of gamification as a teaching strategy to support the learning process and enhance students’ critical thinking skills. The research employed a qualitative method by selecting participants who were directly involved in gamified learning activities. Data were collected through interviews and classroom observations using structured interview instruments and observation notes to obtain in-depth and meaningful information. The collected data were analyzed qualitatively to identify patterns related to student engagement and critical thinking development. The findings reveal that game-based learning, specifically through the use of the Undercover game, positively influences the teaching process by increasing student engagement, analytical thinking, problem-solving abilities, and decision-making skills. Students were actively involved in analyzing information, evaluating alternatives, and collaborating with peers during the learning activities. The discussion indicates that gamification aligns well with the learning preferences of Alpha Generation students and creates an interactive learning environment that supports higher-order thinking skills. In conclusion, gamification can be considered an effective instructional approach for fostering critical thinking skills and improving learning outcomes in contemporary educational contexts.
Exploring Independence Values through Character Development in the Luck Movie Kharisa Aprilia Fiandita; Endah Alamsari Andayani; Yuliyanto Sabat
Jambura Journal of English Teaching and Literature Vol 7, No 1 (2026): Jambura Journal of English Teaching and Literature
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jetl.v7i1.37902

Abstract

This study examined how the animated film "Luck" depicted independence. The protagonist of the tale was Sam Greenfield, a young lady who initially had little luck. As the narrative progresses, she develops self-reliance, makes wise choices, and overcomes obstacles. While moral messages in animated films have been the subject of some prior studies, independence as a fundamental ideal has received less attention. The purpose of this study was to investigate how Sam's choices, behaviors, and personal development demonstrate independence principles. A qualitative descriptive method was employed in the study. By watching the film and identifying key moments, dialogue, and character actions, they gathered information. The data was arranged into four primary categories that demonstrated independence: being independent and in charge, making wise decisions, exhibiting bravery and perseverance, and developing via self-discovery. The findings demonstrated that Sam's independence comes from acting independently, making deliberate choices, displaying emotional fortitude in trying circumstances, and discovering more about herself via her experiences. According to the study, independence is a multifaceted trait that is cultivated via diligence, thorough consideration, and perseverance. Additionally, it was believed that pupils could learn valuable life skills from animated films, such as independence and self-reliance.