Ririn Ambarini
English Education Study Program, Faculty of Language and Arts Education, Universitas PGRI Semarang, Semarang, Indonesia

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Integrating the ‘Snakes and Ladders’ Board Game with Collaborative Learning to Enhance Young Learners’ Vocabulary Putri Sonya Artaninda; Arso Setyaji; Ririn Ambarini
English Learning Innovation Vol. 6 No. 1 (2025): February
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/englie.v6i1.39372

Abstract

Learning vocabulary is considered the most important component in mastering English, especially for students at the elementary school level who are young learners. However, many students often have difficulty pronouncing English words, making it difficult to memorize English vocabulary. In addition, students easily feel bored when learning vocabulary, so creative and innovative learning is needed to create students' interest in attending vocabulary classes. The traditional game 'Snakes and Ladders' has been innovatively adapted to create an engaging learning experience to improve vocabulary skills. This study explores the effectiveness of integrating the 'Snakes and Ladders board game with collaborative learning strategies to enhance vocabulary acquisition among students at SDN Getasblawong through the Kampus Mengajar 6 program. The quantitative method with pre-experimental design. The findings indicate a significant improvement in vocabulary acquisition among students who participated in the game-based learning activities compared to those who did not. This study highlights the potential of integrating traditional board games with collaborative learning strategies to create innovative and effective learning environments. The findings contribute to the growing body of literature on gamified learning approaches and provide practical insights for educators seeking to enhance vocabulary acquisition in elementary school settings.
The effect of video clips and role play on students’ listening and speaking skills Diana Rizky Amalia; Ririn Ambarini; Sri Wahyuni
English Learning Innovation Vol. 7 No. 2 (2026): August
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/englie.v7i2.44960

Abstract

Developing listening and speaking skills is essential in English as a Foreign Language (EFL) education. However, a significant gap persists between formal classroom instruction and real-life oral interaction due to limited exposure to authentic language environments. This study examined the empirical effectiveness of integrating authentic video clips into structured role-play activities to enhance students’ speaking and listening skills concurrently. Using a quasi-experimental non-equivalent control group design, the investigation involved two intact eighth-grade classes at SMPN 8 Semarang. The experimental group received integrated video modeling and role-play simulations, while the control group followed traditional, teacher-centred instruction. Data from standardised pre-tests and post-tests were analyzed using Multivariate Analysis of Covariance (MANCOVA). The multivariate omnibus analysis revealed a statistically significant simultaneous effect of the dual-strategy intervention on the dependent variables (p=.007). Follow-up univariate analyses indicated that the treatment had a highly significant independent effect on students’ speaking achievements (p=.002) with a substantial effect size. Conversely, performance gains in listening did not differ significantly from the control condition (p=.472). These findings imply that while integrated multimedia and interactive simulations are highly effective for accelerating active oral production, developing receptive auditory decoding faculties requires more prolonged instructional exposure.