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PENERAPAN MODEL TGT (TEAMS GAME TOURNAMENT) BERBANTUAN ZEP QUIZ UNTUK MENINGKATKAN LITERASI SAINS SISWA PADA PEMBELAJARAN IPA Zewelya Ray Prameswara Kuswantoro , Titania; Bintang Ilhami, Fasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44040

Abstract

The results of the 2023 PISA survey indicate that students’ scientific literacy in Indonesia remains below the OECD average and tends to stagnate, thus requiring innovation in science learning. This study aims to determine the effect of the implementation of the Teams Games Tournament (TGT) learning model assisted by Zep Quiz in improving scientific literacy on the topic of the human digestive system. This research employed a quantitative descriptive approach with a pre-experimental method using a One Group Pretest-Posttest design. The research subjects were students who were given a pretest, followed by treatment using the TGT model assisted by Zep Quiz, and a posttest. Data collection techniques included observation, tests, and questionnaires. The results showed that students’ scientific literacy skills improved from an average of 58% in the pretest to 75% in the posttest. The paired sample t-test results showed a significance value of < 0.001 (< 0.05), indicating a significant effect of the application of the TGT model assisted by Zep Quiz on improving students’ scientific literacy. The N-Gain analysis showed varying improvements across indicators, with a low category in the indicator of designing and evaluating scientific investigations. Thus, the application of the TGT model assisted by Zep Quiz is effective in improving students’ scientific literacy.
PENGARUH PENGGUNAAN AUGMENTED REALITY TERHADAP KEMAMPUAN LITERASI SAINS SISWA PADA METERI SISTEM PEREDARAN DARAH Salsabila, Fahritsa; Bintang Ilhami, Fasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.44041

Abstract

The development of science and technology (IPTEK) in the Industrial Revolution 4.0 era requires the world of education to adapt the learning process to the characteristics of digital technology-based learning and the development of students' scientific understanding. Learning that still uses conventional methods makes students tend to memorize without understanding complex concepts. Scientific literacy is an important competency in science education so that students are able to understand natural phenomena scientifically and think rationally in facing everyday life problems. Indonesian students' scientific literacy abilities are categorized as low. This study aims to examine the effect of using Augmented Reality media using the Think Pair Share (TPS) learning model on the scientific literacy abilities of students of Junior High School 48 Surabaya on the circulatory system material. This study uses a quantitative approach with an experimental method with a Pre-Experimental Design (non-design) research design of the One Group Pretest-Postest Design type. The results of the Wilcoxon Signed-Rank Test show the Asymp. value. (2-tailed) <0.001, so there is a significant difference between the Pretest and Posttest scores. It can be concluded that the integration of Augmented Reality with the Think Pair Share model is effective in improving students' scientific literacy through more visual, interactive learning and encouraging active involvement in the scientific thinking process.
Development of FAZAR ALIRA Assisted PBL Materials to Enhance Students’ Scientific Literacy on the Human Circulatory System Zahro, Fatimatuz; Hariyono, Eko; Prahani, Binar Kurnia; Sudibyo, Elok; Sunarti, Titin; Bintang Ilhami, Fasih; HS, Syamsul Bahri
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v15n2.p131-146

Abstract

Objective: Innovative digital learning media are increasingly needed to help students understand complex biological concepts and develop scientific literacy. This study aimed to develop and evaluate the validity and practicality of FAZAR ALIRA, a learning media that integrates augmented reality (AR) visualization and virtual laboratory simulations within a PBL framework for teaching the human circulatory system. Method: The study employed a research and development approach consisting of analysis, design, development, and evaluation stages. The developed media includes AR visualizations of laminar and turbulent blood flow, contextual learning materials related to lifestyle and cardiovascular health, and interactive virtual laboratory simulations that allow students to investigate the relationship between blood vessel resistance, blood pressure, and heart workload. Results: The validity of the media was evaluated by science education experts and practitioners, while its practicality was examined through teacher and student responses during implementation. The results indicate that FAZAR ALIRA achieved high validity across content, construct, and language aspects and was considered practical and easy to use in classroom learning. Novelty: This study lies in integrating AR-based blood flow visualization, contextual health narratives, and virtual laboratory inquiry within a PBL environment to support students’ scientific literacy in learning the human circulatory system.
ANALISIS KREATIVITAS SISWA DALAM KODING DAN KECERDASAN ARTIFISIAL (KKA) PADA MATERI SISTEM EKSKRESI MANUSIA DI SMP NEGERI 3 SURABAYA Fikri Fahrudin, Moh.; Bintang Ilhami, Fasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48831

Abstract

This study aims to describe students' creativity in Coding and Artificial Intelligence (CAI) learning on the topic of the Human Excretory System at SMP Negeri 3 Surabaya. This research employs a quantitative approach with a pre-experimental design of the One Shot Case Study type. The subjects were 33 students of class VIII H. The learning treatment applied was the Cooperative Learning model of the Student Teams Achievement Division (STAD) type, in which students worked in groups during the learning process but individually created their own HTML website about the Human Excretory System assisted by Artificial Intelligence (AI). Creativity was assessed using four Torrance indicators: fluency, flexibility, originality, and elaboration. The results showed that all four aspects were in the creative to very creative category. Fluency achieved the highest average (85.61), followed by flexibility (81.06), elaboration (79.55), and originality as the lowest (66.67). Although CAI-integrated learning effectively stimulated students' idea productivity, flexibility, and elaboration, the originality aspect requires further attention due to the tendency of students to adopt AI outputs without significant modification. It is recommended that future learning designs incorporate an independent brainstorming phase prior to AI use to optimally and proportionally develop all dimensions of student creativity.