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Luluk Iffatur Rocmah
Program Studi Pendidikan Guru Pendidikan Anak Usia Dini, Universitas Muhammadiyah Sidoarjo

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Role Playing Raises Communication Skills Among Children Aged Four to Five: Bermain Peran Meningkatkan Keterampilan Komunikasi di Kalangan Anak Usia Empat hingga Lima Tahun Qatrunnada Salsabila Rohadatul 'Aisy; Luluk Iffatur Rocmah
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12250

Abstract

General Background: Early childhood is a crucial developmental period where language and interaction abilities support social, emotional, and cognitive growth. Specific Background: Children aged 4–5 years at TKIT Al-Uswah Prigen demonstrated limited verbal participation, difficulty responding to questions, and low engagement in two-way communication due to teacher-centered learning and limited speaking opportunities. Knowledge Gap: Previous studies discussed role-playing in early childhood but rarely focused on macro role-playing integrated with thematic learning and standardized communication indicators for children aged 4–5 years. Aims: This study aimed to increase communication skills of children aged 4–5 years through macro role-playing activities. Results: Classroom Action Research conducted in three cycles showed progressive improvement in communication achievement from 50% in the pre-cycle to 59% in Cycle I, 67% in Cycle II, and 78% in Cycle III, indicating improvement in expressing ideas, listening, and responding using complete sentences. Novelty: The study applies macro role-playing combined with thematic learning and structured observation indicators tailored to early childhood communication development. Implications: The findings provide practical guidance for educators to implement structured role-playing activities to support verbal interaction, vocabulary development, and social communication in early childhood learning environments. Highlights: Structured Dramatization Scenarios Increased Learners’ Ability to Express Ideas and Respond Using Complete Sentences. Repeated Classroom Action Cycles Demonstrated Steady Progress in Listening, Vocabulary Use, and Two-Way Dialogue Participation. Teacher-Guided Thematic Activities Encouraged Confidence and Broader Social Interaction During Learning Sessions. Keywords: Macro Role Playing, Early Childhood Communication, Classroom Action Research, Thematic Learning, Verbal Interaction
Worm Pick Media Increases Early Childhood Numeracy Achievement: Worm Pick Media Meningkatkan Prestasi Numerasi Anak Usia Dini Putri Rizky Nur Fadhilah; Luluk Iffatur Rocmah
Academia Open Vol. 10 No. 1 (2025): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12774

Abstract

General Background: Early childhood education represents a critical developmental phase in which cognitive abilities, including numeracy skills, require appropriate stimulation during the golden age period. Specific Background: Children aged 4–5 years at Mutiara Anak Sholeh Sukodono Kindergarten demonstrated low counting ability, indicating the need for appropriate instructional media to support learning activities. Knowledge Gap: Limited classroom-based evidence exists regarding the use of interactive manipulative learning media to support counting skill development among preschool children. Aims: This study aims to examine the use of Worm Pick learning media to support numeracy development among children aged 4–5 years. Results: This study applied Classroom Action Research using observation and interview techniques. Initial observation indicated that children’s counting ability was categorized as low with a percentage of 6.25% in the pre-cycle. Implementation of Worm Pick learning media increased children’s numeracy performance to 31.25% in cycle I and 87.5% in cycle II, demonstrating progressive improvement across learning stages. Novelty: The study introduces the application of Worm Pick as a hands-on instructional medium integrated into structured classroom action cycles for preschool numeracy development. Implications: The findings provide practical guidance for early childhood educators in utilizing interactive manipulative media to support cognitive learning processes and strengthen numeracy instruction strategies in kindergarten settings.  Highlights: Interactive Counting Tool Demonstrated Progressive Percentage Growth Across Learning Cycles. Baseline Assessment Indicated Very Low Mathematical Readiness Among Participants. Structured Intervention Stages Supported Measurable Developmental Progression. Keywords: Worm Pick Learning Media, Preschool Numeracy, Classroom Action Research, Manipulative Learning Tools, Kindergarten Cognitive Development