Iim Fatimah
Universitas Muhammadiyah Surakarta

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Implementing Sustainable Gamification Strategies in Elementary Schools: A Case Study of Digital Transformation and Student Engagement Iim Fatimah; Indah Susi Irianti; Wahyu Haspri Nur Taryanti; Budi Murtiyasa; Masduki Masduki
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.3268

Abstract

Digital transformation in elementary education necessitates innovative pedagogical approaches that align with digital-native learners' characteristics, yet traditional instructional models persist despite demonstrating limited effectiveness in fostering student motivation and engagement. This study examined gamification implementation in elementary learning contexts to: (1) analyze implementation patterns, (2) evaluate effectiveness in improving learning outcomes, and (3) formulate adaptive sustainability strategies. Employing a qualitative case study design, data were collected from Muhammadiyah Plus Elementary School, Semarang, through semi-structured interviews with eleven participants (principal, six teachers, four students), systematic classroom observations across twelve sessions, and comprehensive document analysis. Data were analyzed using Miles and Huberman's interactive model with triangulation validation. Gamification integration significantly enhanced student engagement (87% active participation versus 52% in non-gamified contexts) and academic achievement, with particularly pronounced gains among lower-achieving students (+13.2%). Analysis revealed that point systems, badges, challenges, and immediate feedback satisfied psychological needs of competence, autonomy, and relatedness as theorized in Self-Determination Theory. Unexpectedly, competitive leaderboards fostered collaborative peer tutoring rather than individualistic behaviors. Sustainability mechanisms included ongoing professional development, adaptive implementation flexibility, Learning Management System integration, and continuous evaluation. Gamification constitutes an effective elementary education innovation when embedded within supportive institutional ecosystems, addressing pedagogical dissonance between traditional methods and digital-native learner characteristics while requiring comprehensive teacher preparation and context-responsive adaptation.
Pemikiran Pragmatisme Charles Sanders Peirce Dalam Pembelajaran Bermakna Di Sekolah Dasar Indah Susi Irianti; Wahyu Aspri Nur Taryanti; Iim Fatimah; Endang Fauziati
Jurnal Kependidikan Vol. 10 No. 1 (2025): Jurnal Kependidikan
Publisher : FKIP Universitas Samawa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyse Charles Sanders Peirce's pragmatism in relation to meaningful learning, identify strategies for integrating this perspective into elementary school learning practices, and evaluate the improvement of student understanding through practical experiences informed by Peirce's perspective. The theoretical study examines Peirce's pragmatism as a philosophical foundation that emphasizes truth and knowledge acquired through practical and experimental experience, which aligns with meaningful learning that holistically connects subject matter with students' experiences. Deep learning is implemented to encourage in-depth analysis and critical application, while the integration of the two enables contextual and meaningful curriculum design within the context of the Independent Curriculum. The theoretical framework combines these elements to support the research objectives, providing a strong theoretical foundation for educational innovation and facilitating more effective and adaptive learning in support of national education reform.