Salmaini Salmaini
Universitas Negeri Padang, Kota Padang

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Pengaruh Pendekatan Realistic Mathematic Education Berbantuan Video Animasi Terhadap Minat dan Hasil Belajar Pecahan di Kelas V Sekolah Dasar Rosihan Anwar; Syafri Ahmad; Melva Zainil; Salmaini Salmaini
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.136139

Abstract

The background of this study is the low interest and learning outcomes caused by conventional learning, which lacks media and directly presents fractions at the symbolic stage (formulas). The research method used was a quasi-experiment with a non-equivalent control group design. The sampling technique used was purposive sampling, in which the sample was determined non-randomly with the criteria that both classes had comparable characteristics and initial ability levels. This study involved 18 students as the experimental class (RME approach assisted by animated videos) and 16 students as the control class (conventional approach assisted by image media). Data were collected through learning interest questionnaires and learning outcome tests (pre-test and post-test). The results of the study show that the treatment in the experimental class was significantly superior. In terms of learning outcomes, there was an increase in the average score of the experimental class from 58.11 to 85.83, surpassing the control class, which only increased from 58.31 to 76.81. A more striking increase was seen in learning interest, where the percentage of students in the “very high” category in the experimental class jumped from 5.6% to 83.3%. The results of statistical tests using the Independent Sample T-Test and F-Test showed a significance value of 0.037 < 0.05, thus proving the significant effect of the application of video animation-assisted RME. It was concluded that this approach was very effective in increasing students' interest and learning outcomes in mathematics on the subject of fractions.
Pengembangan E-Modul Interaktif Berbasis Pendekatan STEAM Pada Pembelajaran Matematika di Kelas V Sekolah Dasar Wahyuningsih Wahyuningsih; Melva Zainil; Salmaini Salmaini; Syofianti Engreini
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 9, No 1 (2025): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v9i1.137407

Abstract

This study was conducted due to the limited integration of interactive digital teaching materials in fifth-grade mathematics learning, which has led to low student engagement and suboptimal learning outcomes. Mathematics instruction is still predominantly delivered through printed modules and conventional methods, limiting students’ opportunities to actively explore concepts. Therefore, developing innovative and student-centered digital learning resources is essential. This study aimed to develop a STEAM-based interactive e-module that is valid, practical, and effective for teaching nets of cubes and rectangular prisms in accordance with the Merdeka Curriculum. This research employed the Research and Development (R&D) method using the ADDIE model. The subjects were fifth-grade students from SDN 24 and SDN 12 Pincuran Tujuah. Data were collected through expert validation, practicality questionnaires, and pretest–posttest assessments. The results showed that the e-module achieved a very high level of validity, with scores from media experts (90.52%), material experts (94%), and language experts (95.55%). Practicality results indicated very high responses from teachers (97.69%) and students (96.98%). Effectiveness testing showed a significant improvement in learning outcomes, with a high N-Gain Score. Thus, the developed e-module is valid, practical, and effective for enhancing mathematics learning.