Nayla Faiza
Universitas Islam Negeri Sumatera Utara

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Modeling and Simulation of Indoor Temperature Dynamics Using Random Forest and Multi-Layer Perceptron Methods T. Tanzil Azhari Risky; Nayla Faiza; Mhd Fikry Hasrul Hasibuan; Mhd Syahru Ramadhan Nasution
Journal of Information Technology and Computer System Vol. 1 No. 2 (2025): December
Publisher : CV. Multimedia Teknologi Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65230/jitcos.v1i2.39

Abstract

Modeling and simulating indoor temperature changes is crucial for improving the energy efficiency of HVAC systems in smart buildings. This study created and compared two models, Random Forest and Multi-Layer Perceptron (MLP), to study indoor temperature changes and make 24-hour temperature predictions. The dataset used contained 97,606 readings from IoT sensors on Kaggle, which were then processed into 38,334 observations with a 5-minute interval. The feature engineering process included creating lag features, moving statistics, and temperature differences in order to capture the time patterns and thermal properties of the building. The Random Forest model showed better results with MAE of 0.146°C, RMSE of 0.285°C, and R² of 0.986, far better than the MLP which had MAE of 0.470°C, RMSE of 0.731°C, and R² of 0.907. A 24-hour simulation proved the Random Forest's ability to make step-by-step predictions, achieving an MAE of 0.057°C and an R² of 0.993 without any cumulative errors. Random Forest was able to capture dynamic temperature changes (29.5-35°C), while MLP provided more stable results (32.5-35°C). The results of the study show that Random Forest is more efficient in modeling temperature changes, with the potential for HVAC energy savings of 15-25% through more precise settings based on predictions.
Transfer Learning Implementation with MobileNetV2 for Cassava Leaf Disease Detection Muhammad Fathir Aulia; M. Khalil Gibran; Nur Shafwa Aulia Sitorus; Agung Nugroho; Nayla Faiza; Hervilla Amanda R. Siregar
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 8 No. 1 (2025): Jurnal Teknologi dan Open Source, June 2025
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v8i1.4442

Abstract

Cassava (Manihot esculenta) is one of Indonesia’s key agricultural commodities but is vulnerable to various leaf diseases, such as Cassava Bacterial Blight (CBB) and Cassava Mosaic Disease (CMD). These diseases often exhibit similar visual symptoms, making it challenging for farmers to accurately identify them through manual observation. This study aims to develop an automatic cassava leaf disease detection system based on transfer learning, utilizing the MobileNetV2 architecture. The dataset used consists of 1,500 images, evenly distributed across three categories: CBB, CMD, and healthy leaves. The data underwent preprocessing, augmentation, and model training, including fine-tuning of the last 20 layers of the MobileNetV2 model. Evaluation results indicated that the model achieved an accuracy of 67% on the test set, with the highest performance in detecting Cassava Mosaic Disease, reflected by an F1-score of 0.75. These results demonstrate the potential of MobileNetV2 as a lightweight and efficient solution for detecting cassava leaf diseases, particularly when supported by a larger and more diverse dataset. This research serves as a foundation for developing mobile-based diagnostic tools to help farmers make faster and more accurate decisions in the field.
APPLICATION OF WEIGHTED AVERAGE ALGORITHM IN RECREATIONAL PARK TOURIST DESTINATION RECOMMENDATION SYSTEM BASED ON GOOGLE MAPS USER RATINGS Nayla Faiza; Hervilla Amanda R. Siregar; Nur Shafwa Aulia Sitorus; Agung Nugroho; Muhammad Fathir Aulia; Mhd Furqan
JURNAL TEKNISI Vol. 5 No. 2 (2025): Agustus 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/teknisi.v5i2.3790

Abstract

Abstract: The development of digital technology has changed the behavior patterns of tourists in choosing travel destinations. Google Maps is now not only used to find restaurant locations but has also become the main source for searching nearby tourist destinations based on user ratings and reviews. This research aims to build a recommendation system for recreational park tourist destinations in Medan City by applying the Weighted Average algorithm using Google Maps user rating data. The data used comes from reviews by five users of five popular recreational parks in Medan City during the period from January 1, 2025, to April 30, 2025. The Weighted Average algorithm was chosen because it can provide a more objective and fair assessment by taking into account the weight of each rating given by users. As a result, this system can recommend the best recreational parks based on user experiences related to cleanliness, parking facilities, toilets, security, running paths, and accessibility. It is hoped that this system can help tourists choose destinations that meet their needs and preferences, as well as provide a more enjoyable and satisfying travel experience.Keywords : digital technology; google maps; recommendation system; weighted average algorithmAbstrak: Perkembangan teknologi digital telah mengubah pola perilaku wisatawan dalam memilih destinasi wisata. Google Maps kini tidak hanya digunakan untuk mencari lokasi restoran, tetapi juga menjadi sumber utama dalam mencari destinasi wisata terdekat berdasarkan rating dan ulasan pengguna. Penelitian ini bertujuan untuk membangun sistem rekomendasi destinasi wisata taman rekreasi di Kota Medan dengan menerapkan algoritma Weighted Average menggunakan data rating pengguna Google Maps. Data yang digunakan berasal dari lima ulasan pengguna terhadap lima taman rekreasi populer di Kota Medan selama periode 1 Januari 2025 hingga 30 April 2025. Algoritma Weighted Average dipilih karena mampu memberikan penilaian yang lebih objektif dan adil dengan memperhatikan bobot setiap rating yang diberikan pengguna. Hasilnya, sistem ini dapat merekomendasikan taman rekreasi terbaik berdasarkan pengalaman pengguna terkait aspek kebersihan, fasilitas parkir, toilet, keamanan, lintasan lari, dan aksesibilitas. Diharapkan sistem ini dapat membantu wisatawan dalam memilih destinasi yang sesuai dengan kebutuhan, preferensi, dan memberikan pengalaman wisata yang lebih menyenangkan dan memuaskan. Kata Kunci: google maps; sistem rekomendasi; teknologi digital; weighted average algorithm