Claim Missing Document
Check
Articles

Found 2 Documents
Search

Stop mengetik lambat! Pelatihan situs gamifikasi untuk akselerasi typing skill Madina Boarding School Samarinda Arif Fadilah; Ade Restu Hermanto; Fadhil Ahmad Jiyad; Saltha Aulia Alpika; Tasa Salsabilah; Alief Zikrirullah; Anggita Jati Wibowo; Dzul Rachman
ABDIMAS DEWANTARA Vol 8 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/ad.v8i2.21429

Abstract

Tujuan penelitian ini adalah untuk menyelidiki seberapa efektif situs berbasis teknologi digital dan komponen gamifikasi meningkatkan kecepatan dan akurasi siswa di Madina Boarding School Samarinda. Pendekatan yang digunakan adalah eksperimen dasar dengan desain pra-tes dan pasca-tes menggunakan platform Monkeytype. Melalui sesi latihan terjadwal yang melibatkan penguasaan 10 jari, latihan teknik cepat dan tepat, serta pengenalan tantangan kompetitif, instruksi yang diberikan untuk membantu siswa fokus dan termotivasi. Hasil penelitian menunjukkan peningkatan yang signifikan di sebagian besar kelas, terutama pada kelompok siswa tingkat menengah, dengan KPM tertinggi yang disesuaikan mencapai 54,7 di kelas VIII B. Latihan berulang, penggunaan situs digital, dan lingkungan yang kompetitif telah terbukti meningkatkan kemampuan dan keterlibatan mengetik siswa. Meskipun kelelahan menyebabkan sedikit penurunan hasil ujian akhir, temuan umum menyatakan bahwa menggabungkan latihan yang diselenggarakan dengan aspek gamifikasi merupakan strategi yang berhasil untuk meningkatkan kemampuan mengetik di sekolah. Studi ini menunjukkan bahwa prinsip-prinsip program pelatihan berkelanjutan akan membantu memaksimalkan pertumbuhan literasi digital siswa.   Stop typing slowly! Gamification website training to accelerate the typing skills of students at Madina Boarding School Samarinda   Abstract: The purpose of this study was to investigate the effectiveness of digital technology-based applications and gamification components in improving the speed and accuracy of students at Madina Boarding School Samarinda. The approach used was a basic experiment with a pre-test and post-test design using the Monkeytype platform. Through scheduled training sessions involving 10-finger mastery, fast and accurate technique practice, and the introduction of competitive challenges, instructions were given to help students focus and stay motivated. The results of the study showed significant improvements in most classes, especially in the intermediate student group, with the highest adjusted KPM reaching 54.7 in class VIII B. Repetitive practice, the use of digital applications, and a competitive environment have been proven to improve students' typing skills and engagement. Although fatigue caused a slight decline in final exam results, the general findings indicate that combining organized practice with gamification aspects is a successful strategy for improving typing skills in schools. This study shows that the principles of a continuous training program will help maximize students' digital literacy growth.
Integrating the KWL Strategy with Wordwall Gamification to Enhance Reading Comprehension in Junior High School Shafira Asti Agmal; Putri Agya Syahada; Nurwardani Abdul Wahid; Ade Restu Hermanto; Churotul Aini; Dzul Rachman
Borneo Educational Journal (Borju) Vol. 8 No. 1 (2026): February
Publisher : Teacher Training and Education Faculty, Widya Gama Mahakam Samarinda University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/bej.v8i1.2218

Abstract

Reading is a foundational skill in secondary English language education, essential for academic achievement and preparing learners for global contexts. Explicit instruction in reading strategies is particularly beneficial for students with limited academic English exposure. This study examines the integration of the KWL (Know, Want to know, Learned) strategy with the digital platform Wordwall, an approach designed to improve reading comprehension for junior high school students. The KWL framework enhances comprehension, focus, and engagement by activating prior knowledge, setting clear reading purposes, and encouraging reflective learning. A mixed-methods research design was employed to evaluate this intervention. The combination of structured metacognitive guidance and interactive digital activities transformed classroom instruction. Results indicated significant improvements in reading comprehension and vocabulary acquisition. Furthermore, the approach increased student motivation and established a low-anxiety environment that encouraged participation and risk-taking. The experimental group achieved a substantially higher and more consistent mean learning gain (31.05%) compared to the control group (10.73%). Their results also exhibited greater statistical stability and a distribution closer to normality, indicating that the benefits were both reliable and equitable across participants. These findings confirm that strategically combining evidence-based reading strategies with digital tools fosters a more engaging, effective, and inclusive learning environment. This pedagogical integration ultimately leads to deepened comprehension and strengthened academic outcomes, highlighting its significant potential for contemporary English language education