Nurhasan Nugroho
Universitas Bina Bangsa, Indonesia

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Implementation of AI in Animated Health Education Film to Overcome Hospital Anxiety Rudi Setiawan; Nurhasan Nugroho; Gerald Untirtha Pratama
Brilliance: Research of Artificial Intelligence Vol. 5 No. 2 (2025): Brilliance: Research of Artificial Intelligence, Article Research November 2025
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v5i2.4700

Abstract

Children's fear of going to hospitals is a common emotional barrier that can interfere with medical treatment and early health education. This research addresses that issue by developing an animated educational film using artificial intelligence (AI) to help children aged 6–9 overcome their anxiety about medical environments. The purpose of this study is to produce a multimedia-based health education tool that is emotionally engaging, educationally effective, and technically efficient. The film development followed the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. Several AI-based tools were integrated, including ChatGPT for scriptwriting and visual prompting, Kling AI for animation and lip-syncing, ElevenLabs for AI-generated voice-over, and CapCut for final editing. The result is a 7-minute 2D animation titled "Mengatasi Ketakutan Berobat ke Rumah Sakit", which introduces child-friendly characters and a relatable storyline to reduce fear and improve comprehension of hospitals. User testing was conducted on five children aged 8–12, showing a noticeable decrease in hospital-related fear and increased verbal engagement with the topic. Most participants found the animation enjoyable and easy to follow. The findings suggest that AI-supported animation can be an effective medium for health education in children. While the outcome met the expected goals, future research is recommended to include larger participant groups and validated psychological assessment tools for more robust evaluation.
Designing AI-Based 3D Animation to Inspire Young Entrepreneurs at Bina Bangsa Wahyudin Wahyudin; Nurhasan Nugroho; Ahmad Munawir
Brilliance: Research of Artificial Intelligence Vol. 5 No. 2 (2025): Brilliance: Research of Artificial Intelligence, Article Research November 2025
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v5i2.5227

Abstract

Digital transformation presents significant opportunities to develop young entrepreneurship. However, many university students and novice MSME (Micro, Small, and Medium Enterprises) actors still face barriers such as limited digital literacy and access to relevant information. This study aims to design and produce an AI-based 3D animated educational film as a medium to inspire and foster the entrepreneurial spirit among students. The development process follows the Multimedia Development Life Cycle (MDLC) method, which includes six stages: concept, design, material collecting, assembly, testing, and distribution. Several Artificial Intelligence (AI) technologies were utilized throughout the production, including ChatGPT for scriptwriting, Sora and LTX Studio for scene visualization, ElevenLabs for text-to-speech synthesis, Hedra for automatic lipsyncing, Suno AI for background music generation, and CapCut for final video editing. The final product is an 18-minute animated film titled "Langkah Pertama" (The First Step), which narrates a fictional story of university students who support local MSMEs through digital innovations. Initial evaluations involving targeted student audiences suggest that the film is effective as both an educational and motivational tool. It visually conveys key entrepreneurial values while emotionally engaging viewers. The results of this study demonstrate that AI can be practically applied in multimedia-based learning content development, even within limited production environments. This approach provides a scalable, innovative way to enhance entrepreneurship education in the digital age.