Laili Rahmi
Islamic University of Riau

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THE EFFECT OF LEARNING VIDEOS ON THE CRITICAL THINKING ABILITIES OF SCIENCE STUDENTS ON THE MATERIAL OF INDONESIAN CULTURAL WEALTH IN GRADE 4 OF ELEMENTARY SCHOOL: PENGARUH VIDEO PEMBELAJARAN TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA IPAS MATERI KEKAYAAN BUDAYA INDONESIA KELAS 4 SD Thalia Azahra; Laili Rahmi
SOSIOEDUKASI Vol 14 No 3 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i3.6244

Abstract

This study examines the effect of using video learning media on the critical thinking skills of fourth-grade students at UPT SD Negeri 017 Kualu in the subject of science. The background of the problem shows the low critical thinking skills of students, which are caused by less varied learning methods and minimal interaction in class. By using a quantitative approach through the experimental method of the One-Group Pretest-Posttest Design , this study involved 30 students as a sample. Data were collected through critical thinking ability test instruments (pretest and posttest) that have been tested for validity and reliability, and supported by qualitative data from observations and interviews. The results of the study showed a significant increase in students' average scores from 48.9 (pretest) to 74.8 (posttest). This increase was supported by a paired t-test, which produced a t-count value of 14.32, much greater than the t-table (2.045) with a significance value of 0.000 (p <0.05). Qualitative findings confirmed that video media successfully increased students' motivation, enthusiasm, and active participation in learning. Thus, this study proves that learning video media has a significant influence on improving students' critical thinking skills, and is able to create a more interactive and effective learning environment
DEVELOPMENT OF DIGITAL COMICS WITH THE HELP OF CANVA ON FOOD WEB MATERIAL FOR CLASS V STUDENTS: PENGEMBANGAN KOMIK DIGITAL BERBANTU CANVA PADA MATERI JARING-JARING MAKANAN UNTUK SISWA KELAS V Tirta Nurani; Laili Rahmi
SOSIOEDUKASI Vol 14 No 3 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i3.6291

Abstract

This study aims to develop innovative learning media in the form of Canva-assisted digital comics on food web material for fifth-grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE model which is limited to the Development stage . The research subjects consisted of material experts, media experts, and linguists. The research procedure started from the stages of Needs Analysis, Storyboard Design, and Product Development using the Canva application. The resulting product was then validated by material experts and media experts using a feasibility questionnaire instrument. Qualitative data (input and suggestions) were analyzed descriptively, while quantitative data (percentages) were analyzed using a Likert scale. The validation results showed that this digital comic media had a very high level of validity. Assessments from material experts were in the range of 87.5%-100% and media experts in the range of 93.75%-100%, both of which were included in the "Very Valid" category. Validation results from linguists showed that Canva-assisted digital comic products on food web material had a very high level of validity. All assessed aspects scored above 87%, indicating the product is suitable for use without major revisions . Therefore, the developed digital comic is highly suitable and can be used as an effective, engaging learning medium that meets student needs and the curriculum.