Andhika Fatchur Widyanto
Institut Agama Islam Nahdlatul Ulama Tuban

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Peningkatan Minat dan Hasil Belajar Siswa MTs Nurul Falah Kelas IX melalui Model Pembelajaran Jerold E. Kemp Berbasis Multimedia Raden Roro Kusuma Dwi Nur Ma’rifati; Ahmad Wildan An-Nihhir; Andhika Fatchur Widyanto
An-Nahdloh: Journal of Education and Islamic Studies Vol. 1 No. 4 (2026): September 2026
Publisher : An-Nahdloh: Journal of Education and Islamic Studies

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Abstract

This Classroom Action Research (CAR) aims to improve the interest and cognitive learning outcomes of 9th-grade students at MTs Nurul Falah through the implementation of the Jerold E. Kemp instructional design model integrated with interactive multimedia. The study was initiated due to low student engagement and academic achievement, due to conventional and monotonous lecture methods. The subjects of this research consisted of 25 students. Data were collected using observation sheets, evaluation tests, and student response questionnaires, which were then analyzed descriptively using quantitative and qualitative approaches. The results demonstrated that the application of the multimedia-based Kemp model significantly elevated learning quality across two cycles. Student learning interest in terms of attention surged from 30% in the pre-cycle to 60% in cycle I, reaching 85% in cycle II. This improvement was linearly correlated with cognitive learning outcomes, where the class average score increased from 61.2 (pre-cycle) to 70.8 (cycle I), and reached 82.4 (cycle II). Accumulatively, the classical completeness percentage increased by 52%, rising from 36% in the pre-cycle to 88% at the end of cycle II, thereby successfully exceeding the predetermined success indicator. Furthermore, the questionnaire indicated highly positive student responses with an average score of 4.6 out of 5.0. In conclusion, the integration of the Kemp model and interactive multimedia serves as an efficient and ideal solution to optimize academic performance and learning motivation in Islamic junior high schools.   Keywords: Jerold E. Kemp Model, Interactive Multimedia, Learning Interest, Cognitive Outcomes, Madrasah Tsanawiyah
Efektivitas Metode Role Playing untuk Meningkatkan Achievment Motivation Siswa Kelas X MA Manbail Futuh Andhika Fatchur Widyanto; Sani Latifatul Khilmina
An-Nahdloh: Journal of Education and Islamic Studies Vol. 1 No. 3 (2026): May 2026
Publisher : An-Nahdloh: Journal of Education and Islamic Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58788/jeis.v1i3.89

Abstract

This study aims to examine the effectiveness of the role-playing method in improving the achievement motivation of tenth-grade students at MA Manbail Futuh. A quantitative approach with a quasi-experimental design, specifically the Non-Equivalent Control Group Design, was employed, involving 40 students divided into experimental and control groups. The instrument used was an achievement motivation scale based on McClelland’s indicators. The results indicate that, before treatment, both groups exhibited low to moderate levels of achievement motivation. After three sessions of role playing, the experimental group demonstrated substantial improvements in academic responsibility, performance, courage, achievement drive, and self-confidence. A comparative analysis reveals an average increase of +17.10 in the experimental group, whereas the control group increased by only +2.65. Thus, the role-playing method is proven effective in enhancing students’ achievement motivation in the Islamic school context.   Keywords: Role Playing, Achievement Motivation, Learning Motivation, Islamic Education