Rasif Nidaan Khofia Ahmadah
Universitas Negeri Malang

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Penerapan Problem-Based Learning dalam Pembelajaran Pemrograman menggunakan Codemonkey untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Kelas VII: Penelitian Setyawan Aji Samudra; Syaad Patmanthara; Syeh Umar Anggana; Rasif Nidaan Khofia Ahmadah; Putri Alivia Nabila; Rachman Kurniawan
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.3185

Abstract

The ability to solve problems is a crucial 21st-century skill that should be developed from an early age, including through Informatics lessons at the junior high school level. However, traditional methods of teaching programming are often less effective in stimulating active participation and student understanding. The main focus of this study is to evaluate the effectiveness of implementing a Problem-Based Learning (PBL) strategy combined with the CodeMonkey platform as an effort to develop problem-solving skills among seventh-grade students at SMP Negeri 8 Malang. The method applied in this study is Classroom Action Research (CAR) based on the Kemmis and McTaggart model, carried out over two cycles. Data were obtained through student learning outcome evaluations and analyzed using quantitative methods. Results from the first cycle showed a mastery level of 20% with an average score of 60. After implementing PBL in the second cycle, mastery increased to 83,33% with an average score of 85. The application of problem-based learning proved effective in promoting the improvement of students’ cognitive and social skills through group collaboration, discussions, and mastery of contextual challenges. Therefore, the PBL model combined with interactive media such as CodeMonkey can serve as an innovative and relevant alternative learning strategy to enhance programming skills among junior high school students.
Meningkatkan Motivasi Belajar Informatika Kelas VII dengan Notion: Media Pembelajaran Berbasis Website : Penelitian Rasif Nidaan Khofia Ahmadah; Syaad Patmanthara; Putri Alivia Nabila; Rahmadita Sugma Ryanti; Lailatus Sa’adah; Rachman Kurniawa
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 5 No. 1 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 5 Nomor 1 (Juli 2026 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v5i1.3355

Abstract

This study aims to investigate the improvement of students’ learning motivation through cycles of Classroom Action Research (CAR) by integrating Notion as an interactive learning medium, particularly in the context of data analysis learning. The background of this research stems from the low motivation observed among students in learning data analysis, thereby necessitating an appropriate solution involving the use of digital media, effective teaching methods, and suitable instructional approaches. The method employed in this study follows a classroom action research design, with data analyzed quantitatively. The findings reveal that the use of Notion as a learning tool, when combined with the appropriate pedagogical strategies, significantly enhances students’ motivation to learn. Furthermore, the implementation of this media has the potential to be expanded for broader classroom applications. In conclusion, this study contributes to the development of innovative learning practices and may serve as a valuable reference for future educational research.