Rahmawati Wae
Universitas PGRI Sumatera Barat, Indonesia

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGARUH BERMAIN GAME ONLINE TERHADAP KOMUNIKASI INTERPERSONAL PESERTA DIDIK KELAS XI DI SMA NEGERI 3 KOTA PARIAMAN Fitri Dwi Hanifah; Mori Dianto; Rahmawati Wae
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1894

Abstract

This research is motivated by the phenomenon in the field, namely several students who often play games, and do not show empathetic responses, seem to have difficulty establishing two-way communication, and often do not focus when invited to discuss or collaborate. The purpose of this study is to see: 1) the description of playing online games in students, 2) the description of interpersonal communication in students, 3) the effect of playing online games on interpersonal communication in students. This type of research is quantitative correlational research. The study population was 318 people, with a purposive sampling technique so that the sample was 116 people. The instrument used was a questionnaire, the data analysis technique in the study was simple linear regression analysis. Based on the research, the following results were obtained: 1) the description of playing online games by students is in the high category, 2) the description of interpersonal communication by students is in the poor category, 3) there is a significant influence of playing online games on interpersonal communication by 59.6% with a fairly strong category. Therefore, it is recommended for BK teachers to provide guidance and counseling services related to the management of playing online games and the development of interpersonal communication skills of students.
PENGARUH BERMAIN GAME ONLINE TERHADAP KOMUNIKASI INTERPERSONAL PESERTA DIDIK KELAS XI DI SMA NEGERI 3 KOTA PARIAMAN Fitri Dwi Hanifah; Mori Dianto; Rahmawati Wae
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1894

Abstract

This research is motivated by the phenomenon in the field, namely several students who often play games, and do not show empathetic responses, seem to have difficulty establishing two-way communication, and often do not focus when invited to discuss or collaborate. The purpose of this study is to see: 1) the description of playing online games in students, 2) the description of interpersonal communication in students, 3) the effect of playing online games on interpersonal communication in students. This type of research is quantitative correlational research. The study population was 318 people, with a purposive sampling technique so that the sample was 116 people. The instrument used was a questionnaire, the data analysis technique in the study was simple linear regression analysis. Based on the research, the following results were obtained: 1) the description of playing online games by students is in the high category, 2) the description of interpersonal communication by students is in the poor category, 3) there is a significant influence of playing online games on interpersonal communication by 59.6% with a fairly strong category. Therefore, it is recommended for BK teachers to provide guidance and counseling services related to the management of playing online games and the development of interpersonal communication skills of students.
PENGARUH LINGKUNGAN SEKOLAH TERHADAP CYBERBULLYING PESERTA DIDIK SMPN 30 PADANG Elvi Rahmi; Mori Dianto; Rahmawati Wae
Jurnal Manajemen Pendidikan Vol. 11 No. 4 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i4.3415

Abstract

Objectives; This research is motivated by the existence of cyberbullying behavior among SMPN 30 Padang students which is carried out through digital media repeatedly and has the potential to cause psychological and social impacts. These conditions are allegedly related to the quality of the school environment which includes the school climate, relationships between students, the role of teachers, and school policies and discipline. This study aims to describe the school environment, cyberbullying behavior, and analyze the influence of the school environment on cyberbullying of SMPN 30 Padang students. Methods: The research used a quantitative approach with a correlational method. The research population was 256 students, while the sample was 50 students in class VII who were selected using the purposive sampling technique. The research instrument was in the form of a questionnaire, while the data analysis used a simple linear regression test. Results: The results of the study showed that the school environment was in the category of quite high, cyberbullying behavior was in the high category, and there was a significant negative influence between the school environment on cyberbullying. Novelty; The novelty of this study lies in empirical evidence regarding the influence of the school environment as measured through aspects of school climate, relationships between students, the role of teachers, and school policies and discipline on the cyberbullying behavior of SMPN 30 Padang students.