Andini Nur Hanani
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PENGGUNAAN MEDIA PUZZLE MELALUI BIMBINGAN KELOMPOK UNTUK MENGATASI KEJENUHAN BELAJAR SISWA DI SMP NEGERI 1 BAITUSSALAM Andini Nur Hanani; Wanty Khaira
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45459

Abstract

This study aims to determine the effectiveness of using crossword puzzle media through group guidance services in overcoming learning burnout among students at SMP Negeri 1 Baitussalam. The research utilizes a quantitative approach with a one-group pretest–posttest experimental design. The research subjects consisted of 6 students who had high levels of learning burnout based on pretest results. The media used in this study is a crossword puzzle developed by the researcher and has undergone a judgment process by media experts. The research instrument is a learning burnout questionnaire that has been tested for validity and reliability. Data collection was carried out through a pretest, the implementation of treatment across three sessions using puzzle media within group guidance services, and a posttest. Data analysis utilized the Shapiro–Wilk normality test and the Paired Sample t-test hypothesis test with the assistance of SPSS version 26. The results showed a decrease in students' learning burnout levels after the treatment, with a significance value (Sig. 2-tailed) of 0.000 < 0.05. Thus, the use of crossword puzzle media through group guidance services is effective in overcoming student learning burnout