Avant Garde
Vol 2, No 2 (2014): AVANT GARDE

STRUKTUR NARASI MEDIA GAME “WARCRAFT 3: REIGN OF CHAOS” Studi Pada Media Seni Kontemporer

Arief Ruslan (Unknown)



Article Info

Publish Date
20 Dec 2014

Abstract

Warcraft 3: Reign of Chaos give the game more than just about victory or defeat, scoring, and rewards, but also offers a narrative (the story). This study will observe how the narrative structure built in showing progress through the story characterizations, plot, setting, also conflicts was meet by the characters in each game. The story shows that villainy does not always come suddenly, but can have a story structure with connecting causality so characterizations can be seen as an antagonist. With the analysis of the narrative structure of researchers see W3ROC provide insight to the players that villainy or goodness not only come from the same characteristic (static), but can also be of a different characteristic (dynamic). This means that the villainycan be show up from someone who is good or vice versa, through the events that passed by the figures.

Copyrights © 2014






Journal Info

Abbrev

avantgarde

Publisher

Subject

Social Sciences

Description

Avant Garde : Jurnal Ilmu Komunikasi is scientific journal published by the Communication Studies Program, Univ. Budi Luhur, twice a year on Juni & December. The publication of this journal is intended as a medium of information exchange, knowledge based on development, and the study of ...