Sisforma: Journal of Information Systems
Vol 6, No 1: May 2019

Augmented Reality Game for Anti Corruption Education in Behavior of Students of University

pieter santoso hadi (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University, Semarang, Indonesia)
Albertus Dwiyoga Widiantoro (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University, Semarang, Indonesia)
Hendra Prasetya (Information Systems Department, Faculty of Computer Science Soegijapranata Catholic University, Semarang, Indonesia)



Article Info

Publish Date
18 Sep 2019

Abstract

The behavior of students of university in their study have an effect in their character toward corruption. As motivation effects the behavior and the behavior effects the character of person [1]. Game is one of interactive digital media that can be used as educational tools. Game education is a digital game which structured for educational purpose [2]. Augmented Reality game is a live direct or indirect view from real word perspective whose elements are augmented by computer-generated in which a view of reality is modified even diminished by a computer [3]. This Journal contains the result of using Augmented Reality game as education media for anti corruption education  in behavior of university students. Education  materials consist of bad behavior of university students that appear on their study and their relation with corruption.Keywords – Augmented Reality, Game, Behavior, University, Student, Education

Copyrights © 2019






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...