ELINVO (Electronics, Informatics, and Vocational Education)
Vol. 4 No. 2 (2019): November 2019

Pengembangan Media Pembelajaran Berbasis Role Playing Game (RPG) Untuk Siswa Kelas X SMK Negeri 3 Yogyakarta

Swadyaya, Putu Yana (Unknown)
Arifin, Fatchul (Unknown)



Article Info

Publish Date
27 Nov 2019

Abstract

The purpose of this study is to develop a game like learning media program about resistor's color code reading and simple resistor circuits made in RPG Maker MV game engine for grade X vocational school student. The developed learning media includes: learning media program, student workbook, and a complementary module book. The method of research and development is used in this study. Descriptive analysis was used on the feasibility analysis of learning media. Result of experts and users test validation stated that the developed learning media is in the feasible category based on all validated and tested aspects. First educational expert's assessment shows feasibility level of 93.04% (Very Feasible). Second educational expert's assessment shows feasibility level of 72.17% (Feasible). First media expert's assessment shows feasibility level of 86.65% (Very Feasible). Second media expert's assessment shows feasibility level of 89.29% (Very Feasible). User trial assessment shows feasibility level of 78.52% (Feasible)

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Journal Info

Abbrev

elinvo

Publisher

Subject

Computer Science & IT Education Electrical & Electronics Engineering

Description

ELINVO (Electronics, Informatics and Vocational Education) is a peer-reviewed journal that publishes high-quality scientific articles in Indonesian language or English in the form of research results (the main priority) and or review studies in the field of electronics and informatics both in terms ...