Jurnal Pendidikan Ekonomi
Vol.12 No.2 Oktober 2019

PENGEMBANGAN MEDIA PEMBELAJARAN KOTAK DAN KARTU MISTERIUS UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN EKONOMI KELAS X SMA

Shinda Ayu Gammara (Universitas Negeri Surabaya)
Waspodo Tjipto Subroto (Unknown)



Article Info

Publish Date
31 Oct 2019

Abstract

This research is a type of development research using Box and Mysterious Card learning media (KOKAMI). The type of development used in this study is research and development or Research and Development (R & D) with the Thiagarajan 4-D development model which consists of defining, designing, developing, and disseminating. Data collection was obtained from the results of media and material validation, the results of the pretest and posttest, and the results of student responses to the application of the media. This study shows that the results of material validation in all aspects obtained an average percentage of 85%, while for the results of media feasibility validation in all aspects obtained an average percentage of 90.67%. For the results of the pretest of students on Kokami media an average of 39.33 was obtained while the posttest results of students on Kokami media were obtained an average of 90.67. For the results of student responses in all aspects, the average percentage of results was 92.86%. This shows that the Box and Mysterious Card learning media are very feasible to use. 

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Journal Info

Abbrev

jpe

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Pendidikan Ekonomi offers original articles on economic education, business education, and entrepreneurship education. The journal is aimed at publishing and disseminating the results of researches and studies on economics education conducted by researchers, teachers, and practitioners . ...