Techno Nusa Mandiri : Journal of Computing and Information Technology
Vol 16 No 2 (2019): Techno Nusa Mandiri : Journal of Computing and Information Technology Periode Se

LEARNING MODEL OF COOPERATIVE LEARNING TYPE TEAM GAMES TOURNAMENT BASED ON E-LEARNING IN SMK NUSAJAYA TANGERANG

Ajay Supriadi (Universitas Raharja)
Fifit Alfiah (Universitas Raharja)
Mochamad Fiqri Nur Fauzan (STMIK Raharja)



Article Info

Publish Date
06 Sep 2019

Abstract

This research is motivated by gaps in teaching and learning at Nusajaya Vocational School, Tangerang. This study aims to make Cooperative Learning Type Team Learning Games based on E-learning that can increase student interest and learning attitudes at Nusajaya Tangerang Vocational School. The results of this study are e-learning that can attract students' interests and attitudes to learning. In e-learning not only contains learning material content but there is a menu for interaction with students and an interesting menu for students, then this research is a Research and Development (R & D) research on the application quality testing process using Black box testing. So that the testing of this system shows results that are very feasible to use, after being used in two-stage learning, namely cycle 1 is 68.53% and cycle 2 gets results that increase 12.94% on student interests and attitudes to 81.47%.

Copyrights © 2019






Journal Info

Abbrev

techno

Publisher

Subject

Computer Science & IT

Description

Jurnal TECHNO Nusa Mandiri, merupakan Jurnal yang diterbitkan oleh Pusat Penelitian Pengabdian Masyarakat (PPPM) STMIK Nusa Mandiri Jakarta. Jurnal TECHNO Nusa Mandiri, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh dosen-dosen program studi Teknik ...