Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika
Vol. 5 No. 2 December 2019

A VIRTUAL-REALITY EDU-GAME: SAVE THE ENVIRONMENT FROM THE DANGERS OF POLLUTION

Mawsally, Dita Aluf (Unknown)
Sudarmilah, Endah (Unknown)



Article Info

Publish Date
29 Dec 2019

Abstract

The virtual reality educational game, with theme ?saving the environment from the danger of pollution? ? aims to help children aged 10-13 years in understanding pollution and how to reduce it. The game uses smartphone and VR Box. This edu game is designed under SDLC (Software Development Life Cycle) of the waterfall model. Contained assets are obtained from the Unity Asset Store which will simulate learning techniques with several educational games. This can be seen as an advantage from the traditional learning method. Based on a black box test, this game runs well on target devices. Usability test is conducted using the System Usability Scale (SUS), and this game gets a score of 71.58 which is in the "good" criteria.

Copyrights © 2019






Journal Info

Abbrev

khif

Publisher

Subject

Computer Science & IT

Description

Khazanah Informatika: Jurnal Ilmiah Komputer dan Informatika, an Indonesian national journal, publishes high quality research papers in the broad field of Informatics and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, ...