Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 7, No 3 (2018): Maret 2018

THE USE OF GUESSING GAME TO IMPROVE LEARNERS’ SPEAKING ABILITY

Dwiputra, Rhevaldi Arif (Unknown)
Sada, Clarry (Unknown)
Supardi, Iwan (Unknown)



Article Info

Publish Date
29 Mar 2018

Abstract

AbstractThe aim of this research is to improve students’ speaking ability, especially in fluency and accuracy. This research was conducted at the eight grade students of SMPN 3 Pontianak in academic year 2017/2018. In this research, the subject is class VIIIF that consists of 38 students. The researcher conducted a classroom action research. The data were collected by observation and measurement technique. The tools of data collecting were observation checklist, field note, and scoring rubric for assessing speaking (performance test). Guessing game was used as the technique in this research which was conducted in two cycles. The research findings showed that the mean score of students’ speaking test improved from 1.68 for accuracy and 1.84 for fluency in the first cycle to 2.13 for accuracy and 2.26 for fluency in the second cycle. The improvements of this study were particularly in students’ speaking aspect, especially accuracy and fluency. Keywords: Speaking, accuracy and fluency, guessing game.

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...