Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 6, No 8 (2017): Agustus 2017

IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING MIME GAME IN SMPN 3 SUNGAI RAYA

Purnama, Eni (Unknown)



Article Info

Publish Date
29 Aug 2017

Abstract

 AbstractThe students? problem in learning English was lacking of vocabulary. One of the factors was the lack of their interest in learning English. In order to enrich their vocabulary, the researcher used Mime game in order to attract their interest to learn. The purpose of this research is to improve students? vocabulary mastery and interest by using Mime game to the Class VII A students of SMPN 3 Sungai Raya. The method used in this research is Classroom Action Research which consists of Planning, Acting, Observing, and Reflecting. This research was done in two cycles. The participants of this research were the seventh-grade students in class VII A with the total of 32 students. The technique of collecting the data was observation, field note, and measurement test. The writer elaborated the result of observation checklist, field note and students? mean score to get the findings. The results of this study showed that the implementation of Mime Game improved students? vocabulary, they began to show interest by actively answered questions, and enthusiastic while guessing the action word.Keywords: Vocabulary Mastery, Mime Game 

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...