Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Vol 6, No 8 (2017): Agustus 2017

TEACHING VOCABULARY BY USING HANGMAN GAME TO EIGHTH GRADE STUDENTS SMP DDI SSA PONTIANAK

Evi, Ashartini (Unknown)



Article Info

Publish Date
25 Aug 2017

Abstract

Abstract: This research focused on teaching vocabulary by using hangman game. The purposed of this research was to investigate whether or not teaching vocabulary by using hangman game was effective to increase students’ vocabulary to eighth grade students SMP DDI SSA Pontianak in academic year 2016/2017. The research method was a pre-experimental research with one group of pretest and posttest design. The sample was class VIII consist of 25 students. The data were collected through written test item in form of multiple choices with forty numbers of items and analyzed using t-test and effect size formula. The research finding showed the result of t-test score was 7.98, higher than t table (α = 0.05) 2.064. The effect size of the treatment was categorized as large, with the score 1.6 that was larger than .80. Therefore, it is concluded that teaching vocabulary by using hangman game to eighth grade students SMP DDI SSA Pontianak in academic year 2016/2017 is effective.Keywords: Teaching Vocabulary, Hangman Game, Students’ Vocabulary

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Journal Info

Abbrev

jpdpb

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of ...