Journal of Educational Science and Technology
Volume 5 Number 3 December 2019

The Use of Circle Games to improve the Mastery of English Vocabulary of the Indonesian Maritime Academy Students

Nur Aeni (English Department, Universitas Negeri Makassar, Indonesia)
Fitriani Fitriani (English Department, Sekolah Tinggi Ilmu Pendidikan (STKIP) YPUP Makassar, Indonesia)
Nur Fitri (English Department, Universitas Negeri Makassar, Indonesia)



Article Info

Publish Date
17 Nov 2019

Abstract

The research's aim was to find out if the use of circle games substantially enhances the vocabulary competence of the learners and to find out whether or not the learners are interested in using circle games. The study used a quasi-experimental technique. The study population was AMI AIPI Makassar's first year students in the academic year 2018/2019. The sample consisted of 50 students in Technical Class A and B. The research used cluster random sampling. In AMI AIPI Makassar, the investigator took two classes of the first year Technical Class students. The classes were split into the experimental class and class control. The results showed an important distinction between the score of the learners taught using circle games and without Circle Games. It was demonstrated by the experimental class ' mean score, which in the posttest was greater than the control class. The test outcome showed that the use of Circle Games substantially increased the mastery of the students. Analysis using the Likert Scale showed that learners wanted to learn English through Circle Games.

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Journal Info

Abbrev

JEST

Publisher

Subject

Education Engineering

Description

Jurnal EST mempublikasikan artikel hasil penelitian bidang studi kependidikan, yang berhubungan dengan belajar dan pembelajaran, teori dan praktik pendidikan, kebijakan pendidikan, pengembangan kurikulum dan materi pembelajaran, pendidikan budaya dan karakter bangsa, pendidikan guru, teknologi dan ...