JALL (Journal of Applied Linguistics and Literacy)
Vol 4, No 1 (2020)

DIGITAL HANGMAN GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY IN TEACHING NARRATIVE TEXT

Zaqiyah Lailatul Farihah (IKIP SILIWANGI)
Etika Rachmawati (Universitas Galuh Ciamis)



Article Info

Publish Date
20 Feb 2020

Abstract

This study aims at investigating the use of digital hangman game to improve students’ vocabulary mastery in teaching narrative text at tenth grade at one of Islamic Senior High School in Padamulya Ciamis, Indonesia. The writers used convergent parallel mixed methods design as a method of the study because the convergent parallel mixed method is a form of mixed-method design in which the researcher converges quantitative and qualitative data in order to provide a comprehensive analysis. Experimental research was used in this study. Moreover, the data in this study were collected from several sources including achievement tests, questionnaires, and observation. The result showed that t-observe was 10.992 and t-critical at df=19 on level 0.05 with a two-tailed test was 2.093, which means that t-critical was less than t-observe and alternative hypotheses were accepted. Thus, the students generally pleased with the teaching narrative text by using the digital hangman game. Furthermore, almost the students gave their good responses to the implementation of the game. For further researchers, it gives broad opportunities in making this study more complete in the same field with a different interest such as how to teach narrative text through other strategies.Keywords: Hangman Game, Vocabulary, Narrative Text

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Journal Info

Abbrev

jall

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

JALL (Journal of Applied Linguistics and Literacy) is an academic biannual journal, published in February and September. The journal contents are managed by the English Department, Faculty of Teacher Training and Educational Science, Galuh University. The objective of the journal is to provide a ...