Jurnal Madako Education
Vol 4, No 2 (2018)

INCREASING STUDENTS’ VOCABULARY OF SEVENTH GRADE AT SMP N 1 GALANG THROUGH HANGMAN GAMES

Inda Indrawati (Universitas Madako Toli-Toli)



Article Info

Publish Date
10 Jan 2020

Abstract

The objective of the research is to prove whether the use of hangman games effective in increasing  students’ . This  pre-experimental study use 22 students as a sample. They are grade VIId of SMP N 1Galang . The procedure of this research consists of pretest, treatment, and posttest. The result It can be seen by the difference of the mean score between pre-test and post-test. The mean score of pre-test is 56.72 while in the post-test improved up to 90.64. The data of this research are analyzed by using SPSS Program version 16.0. Then the data of both tests are analyzed by using T-test, and the result shows that the T-test value 9.681 is high than T-table value 2.080. It can be inferred that hangman   games   is very effective to improve students’   vocabulary. Keywords: increasing , vocabulary, Hangman games

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Journal Info

Abbrev

jme

Publisher

Subject

Education

Description

Jurnal Madako Education receives research articles in quantitative, qualitative and mixed method related to development, equipment and evaluation including: Development: defining design specification to specific form, such as developing learning materials through learning materials, handout, ...