Jurnal Didaktika Pendidikan Dasar
Vol 3 No 2 (2019): Jurnal Didaktika Pendidikan Dasar

PENGGUNAAN MODEL 5E BERBASIS STEAM UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR SISWA

Fera Maulidya Sukarno (Sekolah Menengah Pertama Negeri 1 Subang, Jawa Barat)



Article Info

Publish Date
30 Oct 2019

Abstract

The current research’s objectives are to improve the students’ learning creativity and achievement. This research was designed using Classroom Action Research through the implementation of 5E based on STEAM. The research subjects included 32  of the eighth-graders in  SMP Negeri 1 Subang, West Java Province. The students’ creativity was assessed through air balloon creative product and water rocket using Creative Product Semantic Scale (CPSS). Learning achievements were evaluated on Engage phases in Cycle I and II.  Data analysis results show that the students’ learning creativity was improved and science concepts strengthened through self-construction.  The students’ creative inquiry was also improved. The initial mean achievement was equal to 37.67 in phase Engage of Cycle I was increased to 68.41. In-Engage of Cycle II, the students’ achievement was improved from 35.22 to 79.44.

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Journal Info

Abbrev

didaktika

Publisher

Subject

Religion Humanities Education Social Sciences Other

Description

Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by ...