MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi
Vol 1, No 1 (2020): Mediasi

THE POPULARITY FAERLINA US – WORLD OF WARCRAFT CLASSIC SERVER: A GAME STUDY USING QUALITATIVE RESEARCH METHOD ON THE WORLD OF WARCRAFT CLASSIC GAME SERVER

Tobing, Deddy Stefano H (Unknown)



Article Info

Publish Date
20 Jan 2020

Abstract

game World of Warcraft Classic (WoW Classic), a MMORPG (Massively Multiplayer Online Role Playing Game) game version which is one of the World of Warcraft game version released on 26 August 2019. This study uses several qualitative research methods, namely participatory observation, in-depth interviews, and studies of previous studies. The results of this study indicate that the popularity of Faerlina US tends to be driven by the popularity of twitch.tv streamers who play on these servers. This research also shows that Faerlina has also become popular because it is interesting to be a place to conduct economic activities such as selling virtual items and conducting gold-virtual currency transactions into real money. Keywords: MMORPG; WoW Classic; Twitch.tv; Game Server; Faerlina

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Journal Info

Abbrev

mediasi

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Library & Information Science Social Sciences

Description

MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi aims to publish articles related to the latest developments in communication science, media, and language studies in the creative industries. COMMUNICATION STUDIES marketing communication brand image advertising public relations popular ...