GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur)
Vol 1, No 1 (2020)

AUGMANTED REALITY PENGENALAN HEWAN PURBAKALA ANIMASI 3 DIMENSI DENGAN PATTERN RECOGNITION BERBASIS ANDROID

alvebi hopaliki (Program Studi INFORMATIKA Fakultas Ilmu Komputer Universitas Dehasen Bengkulu Jl. Meranti Raya No.32 Sawah Lebar Kota Bengkulu)
yupianti yupianti (Unknown)
juju jumadi (Unknown)



Article Info

Publish Date
28 Dec 2020

Abstract

Augmented Reality (AR) is a variation of the virtual environment or more often calledasAR technology users that can see the real world, with virtual objects added to the real world. So, users see virtual objects and real objects are in the sum place. Augmented reality requires streaming video with a camera that is used as a sowce of image input, then tracking and detecting markers. After the W is detected 30 model will appear of an item. This 3D model was mated mite software for 3D design, jbr example 3DS Max. Blender and others In this ancient animal Ieaming media using pattern recognition that can be interment! as taking raw data and based on data classification Then it can take the mutation problem how to design 30 objects with the Blender application to introduce d anc‘ient animals. purpose of this m is to build ancient animal leaning media in real time by using augmented reality technology.

Copyrights © 2020






Journal Info

Abbrev

gatotkaca

Publisher

Subject

Civil Engineering, Building, Construction & Architecture Computer Science & IT Energy Environmental Science Industrial & Manufacturing Engineering Mechanical Engineering

Description

GATOT KACA Journal (Technic Science) established in 2020. It is a peer –reviewed international journal to be of interest and use to all those concerned with research in various fields of, or closely related to, Engineering disciplines, iNFORMATIKA. GATOT KACA Journal aims to provide a highly ...