(JELIKU) Jurnal Elektronik Ilmu Komputer Udayana
Vol 9 No 3 (2021): JELIKU Volume 9 No 3, Februari 2021

Development of Augmented Reality Application for Canang Education Using Marker-Based Tracking Method

Putra, I Kadek Agus Andika (Unknown)
Putra, I Gusti Ngurah Anom Cahyadi (Unknown)



Article Info

Publish Date
18 Feb 2021

Abstract

The aim of this study is to develop an Augmented Reality application with marker-based tracking that use for Canang education. This application was developed with waterfall model. Data collection technique that I use in this study is surveys, interview and literature review. This application can pop up information about types of Canang, when you use that types, and an example picture of the Canang. This application use vuforia software development kit (SDK) for combine the reality object and virtual object use for smartphone with QR Code. The design for information and example picture of Canang is built in Adobe Illustrator and made to Augmented Reality in Unity. Method that use in this study is Marker Based Tracking which identifies marker patterns. This application applies multi-target marker-based Augmented Reality so that each type of Canang information is stored and ran on different markers. This application can be medium for education about Canang in general for Hindusm teen.

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Journal Info

Abbrev

JLK

Publisher

Subject

Computer Science & IT

Description

Aim and Scope: JELIKU publishes original papers in the field of computer science, but not limited to, the following scope: Computer Science, Computer Engineering, and Informatics Computer Architecture Parallel and Distributed Computer Computer Network Embedded System Human—Computer Interaction ...