Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi)
Vol 4 No 1 (2020): Februari 2020

Game Edukasi Math & Trash Berbasis Android dengan Menggunakan Scirra Construct 2 dan Adobe Phonegap

Ida Widaningrum (Universitas Muhammadiyah Ponorogo)
Hardi Prasetiyo (Universitas Muhammadiyah Ponorogo)
Indah Puji Astuti (Universitas Muhammadiyah Ponorogo)



Article Info

Publish Date
01 Feb 2020

Abstract

Educational games can be used as an effective learning method, especially for children, because children can gain knowledge in a fun way. Here the game is designed for young children to practice arithmetic and knowledge to separate organic and inorganic wastes. This game is based on Android using Construct 2 software, design using UML and Game Development Life Cycle (GDLC). At the end of the manufacturing process, software tests or tests consist of unit tests, integration tests and system tests. From the test results, the game "Math & Trash" can be run on several versions of Android with a variety of different screen sizes. The educational game "Math & Trash" is expected to have a positive impact on children on the importance of math subjects and the importance of protecting the surrounding environment.

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Journal Info

Abbrev

RESTI

Publisher

Subject

Computer Science & IT Engineering

Description

Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian Rekayasa Sistem, Teknik Informatika/Teknologi Informasi, Manajemen Informatika dan Sistem Informasi. Sebagai bagian dari semangat ...