Beyond Words : a journal on language education, applied linguistics and curriculum & instructions
Vol 7, No 2 (2019)

Designing Game-based Learning To Foster The Cross Cultural Cognition

Limantoro, Singgih Widodo (Unknown)
Datu, Yerly Arnold (Unknown)



Article Info

Publish Date
25 Nov 2019

Abstract

Boredom would be the biggest challenge in realizing a successful learning - effective and joyful learning. Boredom could happen in any learning when the students learn what they do not need or and they do not enjoy the conventional way of learning. In this case study, the writer would design game-based learning to foster the cross cultural cognition in Business Cross Cultural materials. By designing and playing games for learning BCC materials, the writer tried to create the effective and joyful learning. In this research, the writer would use fives phases of the research in designing the game-based learning. Moreover, the writer would investigate their joy and effectiveness of learning by using two different groups of totally 40 participants of Business English students that learn BCC - the experiment group that would use the game-based learning and the controlling group that had learnt without it. And the research results are there was insignificant difference in cognitive learning but the game-based learning could enhance the joy and motivation of learning.

Copyrights © 2019






Journal Info

Abbrev

BW

Publisher

Subject

Education Languange, Linguistic, Communication & Media Social Sciences

Description

The demand of continuous academic improvement has urged scholars to do research and share knowledge in writing. Widya Mandala Graduate School accommodates these academic scholarly needs by providing the journal entitled Beyond Words This twice-a-year, refereed, journal accepts a wide variety of both ...