Joyful Learning Journal
Vol 6 No 3 (2017): Joyful Learning Journal

PENGEMBANGAN GAME MONOPOLI BAHASA DADU DIGITAL BERBASIS EDUTAINMENT MATERI MENGOMENTARI PERSOALAN FAKTUAL

Al'Ilma, Verera Chintia Arifiani (Unknown)



Article Info

Publish Date
04 Apr 2019

Abstract

This research is based on the lack of teacher innovation in developing media that supports learning speak Indonesian, thus causing low learning outcomes students of class V-C of Primary School Gisikdrono 02 Semarang with an average score of 61.29. The aim of this research is to develop a monopoly game of language with digital dice based edutainment material commenting factual issues in class V-C of Primary School Gisikdrono 02 Semarang. This research type is Research and Development (R&D) with waterfall model. This procedure is analysis, design, implementation, testing, and maintenance. This population is all students of grade V of Primary School Gisikdrono 02 Semarang, this sample is the students of class V-C, using random sampling technique. The result of this research is calculation of tcount which is 6,7479 bigger than ttable that is 1,68. An average increase test of 1.608695652, included in the high criterion. Student activity at meeting 1 obtained percentage score equal to 88,06%, and at meeting 2 equal to 98,22%, both included in criteria very good. The conclusion of this research is a monopoly game of language with digital dice effective use in learning speak Indonesian material commenting on factual issues and can increase student activity.

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Journal Info

Abbrev

jlj

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic ...