Janaru Saja : Jurnal Program Studi Sastra Jepang
Vol 8 No 2 (2019): November 2019

TANGGAPAN RESPONDEN MENGENAI GAME BATTLE KANJI SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN KANJI TINGKAT DASAR

Heri Ahmadi (UNIVERSITAS KOMPUTER INDONESIA)
Anisa Arianingsih (Unknown)
Renariah Renariah (Unknown)



Article Info

Publish Date
30 Nov 2019

Abstract

This study discusses the responses of respondents about the game "Battle Kanji". The method used is ADDIE. The data were taken through from a questionnaire given to 17 students from the Japanese Literature Study Program of UNIKOM academic year 2018/2019. The results showed that the respondents agreed with the "Battle Kanji" as an alternative media to learn kanji basic level with an attractive appearance, content that is easy to understand, and easy operation with 83,7% percentage value. This study is expected by the growing number of researchers to create media that can make it easier and more engaging learners in learning Japanese kanji, especially at a basic level. Keywords: Alternative Media, ADDIE, Battle Kanji, Game

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Journal Info

Abbrev

janarusaja

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media Other

Description

Janaru Saja : Jurnal Program Studi Sastra Jepang is a journal published two times annually (May and November) by Japanese Department (Program Studi Sastra Jepang) Universitas Komputer Indonesia, Bandung. This journal consist of paper-based articles, fresh ideas about Japanese language, literature, ...