JEET (Journal of English Education and Technology
Vol. 1 No. 04 (2021): January 2021

The Effect of Online Gamification Learning on Students' Motivation and Students' Writing Descriptive Text

Rodiatul Hasanah Bani Muhsin (Institut Keislaman Abdullah Faqih)
Imam Nur Aziz (Institut Keislaman Abdullah Faqih Gresik)



Article Info

Publish Date
23 Sep 2020

Abstract

Online gamification learning is an imaginative methodology that expects to build manufacturing clients' commitment and motivation. The inspiration driving this assessment was to investigate the impacts of the utilization of online gamification learning on students’ motivation and students' writing descriptive text. The study was conducted at MTs. Mambaus Sholihin Gresik in class VIII I. To know whether online gamification learning is effective, the researcher utilized a pre-experimental method in which the information was tried by a statistical formula of t-test. The consequence of the exploration is the mean of the pre-test was 66.3810 and the mean of the post-test was 80.2143. The questionnaire appeared that students who agree with the method of online gamification learning have motivated and helped them in writing descriptive text. It can be concluded that the students' motivation and students’ accomplishment in writing descriptive text is improved when they are educated by online gamification learning.

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Journal Info

Abbrev

jeet

Publisher

Subject

Humanities Computer Science & IT Education Engineering Languange, Linguistic, Communication & Media

Description

JEET is a primary source for academics and professionals in the field of English Education, English Language Teaching, Instructional Design, Educational Technology, and Curriculum Design. it publishes theoretical perspective, methodological developments, empirical research lead to an improvement in ...