Ethical Lingua: Journal of Language Teaching and Literature
Vol. 8 No. 1 (2021)

Students’ Perceptions Toward The Use of Kahoot! Online Game for Learning English

Bambang Widi Pratolo (Universitas Ahmad Dahlan Yogyakarta, Indonesia)
Tio Moon Lofti (Universitas Ahmad Dahlan Yogyakarta, Indonesia)



Article Info

Publish Date
09 May 2021

Abstract

This study aims to determine students' perceptions of using Kahoot! in learning English, the problems on the use of Kahoot! In learning English faced by students. This study used a qualitative research approach, and the subjects of this study were 10 students of the Ahmad Dahlan University of English Language Education. Data were collected using the open-ended interview as the instrument. Data analysis in this study used a qualitative descriptive. In analyzing data, this study refers to coding analysis consisting of data reduction, data presentation, and conclusion drawing. This research revealed that the benefits of using Kahoot! as follow: (1) motivating students to learn, (2) building a good atmosphere in class, (3) helping students to get focus, and (5) providing positive competition. The problem of using Kahoot! includes (1) unstable internet connection, and (2) the absence of space for students and teachers to discuss.

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Journal Info

Abbrev

25409190

Publisher

Subject

Humanities Languange, Linguistic, Communication & Media

Description

Ethical Lingua is an online academic journal published by Universitas Cokroaminoto Palopo. The journal publish scholarly articles on the scope of Language Teaching, Learning, and Assessment; Language Curriculum and Material Development; Linguistics and Applied Linguistics; Cultural Issues in ...