Gaung Informatika
Vol 12 No 2 (2019): Jurnal Gaung Informatika Vol.12 No 2 Juli 2019

PROGRAM ANIMASI INTERAKTIF PENGGOLONGAN HEWAN SEBAGAI MEDIA PEMBELAJARAN PADA SDN PENGASINAN IV BEKASI

Juarni Siregar (Unknown)
Sinta Rukiastiandari (Unknown)
Bayu Jayus Suwito (Unknown)



Article Info

Publish Date
09 Nov 2019

Abstract

Learning media always develops every year, one of which is animation. Basically animation is one form of entertainment, and by making learning media can make children, especially elementary school students, become more happy in learning. Learning methods used in elementary schools still use the lecture or face-to-face method to students, so it is necessary to add more interesting learning media. In the teaching process, the teacher only uses the media as a guide to teaching, especially the Science course, as a result students find it difficult to know clearly about the living costs, especially regarding the type of animal classification. In this study the authors took research material from the results of observations and interviews of several students in elementary schools, teachers and related parties. For this reason the author made the Animal Classification Interactive Animation Program as a Learning Media in Bekasi IV Elementary School of Elementary School became one of the solutions for elementary school students in learning the types of animal classification and simplifying and improving efficiency in the learning process.

Copyrights © 2019






Journal Info

Abbrev

GI

Publisher

Subject

Computer Science & IT

Description

Jurnal Gaung Informatika diterbitkan oleh Program Studi Informatika, Fakultas Sains, Teknologi, Kesehatan, Universitas Sahid Surakarta sejak 1 Januari 2009. Latar belakang awal diterbitkannya jurnal berkala ini adalah guna mempublikasikan karya ilmiah para dosen, peneliti, maupun praktisi dibidang ...