Journal of Health and Behavioral Science
Vol 2 No 4 (2020): December 2020

Online Game Addiction to Adolescent Adaptation Ability in Sikumana Village, Kupang City

Mariani Mediatrix Mone (Mahasiswa)
Imelda F. E. Manurung (Unknown)
M. K. P. Abdi Keraf (Unknown)



Article Info

Publish Date
09 Dec 2020

Abstract

Abstract. Online games are games that are accessed online by many players using the internet network. Excessive use of online games can lead to online game addiction. Teens who spend their free time playing online games have the opportunity to experience online gaming. This study aims to see the effect of online game addiction on self-efficacy in adolescents in Sikumana Village, Kupang City. The sampling technique in this study used the Slovin formula with 100 adolescents and 17-21 years old as many as subjects. This hypothesis reveals that online game addiction has a negative effect on adolescents in Sikumana Village, Kupang City. The analysis used in the study used simple regression analysis. This is indicated by a constant value of 28,432; this means that if online game addiction (X) is 0, then the self-value is 28,432. The regression coefficient for the online game addiction variable (X) is - 0.104, meaning that if online game addiction increases by 1%, then self will decrease by 0.104.

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Journal Info

Abbrev

CJPS

Publisher

Subject

Humanities Health Professions Neuroscience Public Health Social Sciences

Description

Focus and Scope Journal of Health and Behavioral Science (JHBS) is an open-access journal, publishes research from various topics in psychology. We dedicated ourselves in developing psychology and behavioral sciences in the world, especially in the areas of: Health Psychology Clinical Psychology ...